BIS fnc setObjectRotation: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "| arma3 |1.00 " to "|game1= arma3 |version1= 1.00 ") |
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|descr= Set object rotation. | |descr= Set object rotation. | ||
|s1= | |s1= [object,array] [[call]] [[BIS_fnc_setObjectRotation]] | ||
|p1= object: [[Object]] - Object to manipulate | |p1= object: [[Object]] - Object to manipulate |
Revision as of 15:30, 19 June 2021
Description
- Description:
- Set object rotation.
- Execution:
- call
- Groups:
- Object Manipulation
Syntax
- Syntax:
- [object,array] call BIS_fnc_setObjectRotation
- Parameters:
- object: Object - Object to manipulate
- object: Array - Vector in format:
- 1: Yaw
- 2: Pitch
- 3: Roll
- Return Value:
- Nothing
Examples
- Example 1:
- [cursorObject, [100,100,100] ] call BIS_fnc_setObjectRotation;
Additional Information
- See also:
- vectorDirvectorUpsetVectorDirsetVectorDirAndUpvectorDiffvectorAddvectorMultiplyvectorCrossProductvectorDistancevectorMagnitudeSqrvectorDistanceSqrvectorCosvectorMagnitudevectorDotProductvectorNormalizedvectorFromTo
Notes
-
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