captiveNum: Difference between revisions

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If a unit's captivity level was set as a [[Boolean]], then the returned number is either 0 (for [[false]]) or 1 (for [[true]]).
If a unit's captivity level was set as a [[Boolean]], then the returned number is either 0 (for [[false]]) or 1 (for [[true]]).


|s1= [[captiveNum]] unit
|s1= [[captiveNum]] unit


|p1= unit: [[Object]]
|p1= unit: [[Object]]

Revision as of 15:40, 19 June 2021

Hover & click on the images for description

Description

Description:
Checks whether the unit is a captive. If the unit is a vehicle, its commander is checked instead.
If a unit's captivity level was set as a Boolean, then the returned number is either 0 (for false) or 1 (for true).
Groups:
Object ManipulationSides

Syntax

Syntax:
captiveNum unit
Parameters:
unit: Object
Return Value:
Number - anything from 0 to value set by setCaptive alt syntax. A non zero value means captive.

Examples

Example 1:
_captivity = captiveNum _unit;
Example 2:
_unit setCaptive 1024; hint str captive _unit; // true hint str captiveNum _unit; // 1024

Additional Information

See also:
captivesetCaptive

Notes

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