BIS fnc setObjectRotation: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\|s([0-9])= ([^ ]+) (\[\[call\]\]) ([^ ]+) " to "|s$1= $2 call $4 ") |
Lou Montana (talk | contribs) m (Fix parameter) |
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|descr= Set object rotation. | |descr= Set object rotation. | ||
|s1= [object, | |s1= [object, rotation] call [[BIS_fnc_setObjectRotation]] | ||
|p1= object: [[Object]] - Object to manipulate | |p1= object: [[Object]] - Object to manipulate | ||
|p2= | |p2= rotation: [[Array]] - Vector in format: | ||
# Yaw | |||
# Pitch | |||
# Roll | |||
|x1= [<nowiki/>[[cursorObject]], [100,100,100] ] [[call]] [[BIS_fnc_setObjectRotation]]; | |x1= [<nowiki/>[[cursorObject]], [100,100,100] ] [[call]] [[BIS_fnc_setObjectRotation]]; |
Revision as of 22:40, 26 June 2021
Description
- Description:
- Set object rotation.
- Execution:
- call
- Groups:
- Object Manipulation
Syntax
- Syntax:
- [object, rotation] call BIS_fnc_setObjectRotation
- Parameters:
- object: Object - Object to manipulate
- rotation: Array - Vector in format:
- Yaw
- Pitch
- Roll
- Return Value:
- Nothing
Examples
- Example 1:
- [cursorObject, [100,100,100] ] call BIS_fnc_setObjectRotation;
Additional Information
- See also:
- vectorDirvectorUpsetVectorDirsetVectorDirAndUpvectorDiffvectorAddvectorMultiplyvectorCrossProductvectorDistancevectorMagnitudeSqrvectorDistanceSqrvectorCosvectorMagnitudevectorDotProductvectorNormalizedvectorFromTo
Notes
-
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