BIS fnc setObjectRotation: Difference between revisions

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m (Text replacement - "\|s([0-9])= ([^ ]+) (\[\[call\]\]) ([^ ]+) " to "|s$1= $2 call $4 ")
m (Fix parameter)
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|descr= Set object rotation.
|descr= Set object rotation.


|s1= [object,array] call [[BIS_fnc_setObjectRotation]]
|s1= [object, rotation] call [[BIS_fnc_setObjectRotation]]


|p1= object: [[Object]] - Object to manipulate
|p1= object: [[Object]] - Object to manipulate
|p2= object: [[Array]] - Vector in format:
|p2= rotation: [[Array]] - Vector in format:
*1: Yaw
# Yaw
*2: Pitch
# Pitch
*3: Roll
# Roll


|x1= [<nowiki/>[[cursorObject]], [100,100,100] ] [[call]] [[BIS_fnc_setObjectRotation]];
|x1= [<nowiki/>[[cursorObject]], [100,100,100] ] [[call]] [[BIS_fnc_setObjectRotation]];

Revision as of 22:40, 26 June 2021

Hover & click on the images for description

Description

Description:
Set object rotation.
Execution:
call
Groups:
Object Manipulation

Syntax

Syntax:
[object, rotation] call BIS_fnc_setObjectRotation
Parameters:
object: Object - Object to manipulate
rotation: Array - Vector in format:
  1. Yaw
  2. Pitch
  3. Roll
Return Value:
Nothing

Examples

Example 1:
[cursorObject, [100,100,100] ] call BIS_fnc_setObjectRotation;

Additional Information

See also:
vectorDirvectorUpsetVectorDirsetVectorDirAndUpvectorDiffvectorAddvectorMultiplyvectorCrossProductvectorDistancevectorMagnitudeSqrvectorDistanceSqrvectorCosvectorMagnitudevectorDotProductvectorNormalizedvectorFromTo

Notes

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