allActiveTitleEffects: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\| *arma3 * * *\| *([0-2]\.[0-9]{2}) * " to "|game1= arma3 |version1= $1 ") |
Lou Montana (talk | contribs) m (Text replacement - " |r1=[[" to " |r1= [[") |
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|s1= [[allActiveTitleEffects]] | |s1= [[allActiveTitleEffects]] | ||
|r1=[[Array]] of [[Number]]s, where each number represents index of currently active effect layer. | |r1= [[Array]] of [[Number]]s, where each number represents index of currently active effect layer. | ||
|x1= <code>[[cutText]] ["Hello World!" ,"PLAIN", 2]; | |x1= <code>[[cutText]] ["Hello World!" ,"PLAIN", 2]; |
Revision as of 22:35, 7 August 2021
Description
- Description:
- Returns a list of all layers that have currently active title effect. Numbers equal to or greater than 0 represent cut layers, where as -1 represents title layer (see Title Effect Type). Named layers are represented by their respective index.
- Groups:
- GUI Control
Syntax
- Syntax:
- allActiveTitleEffects
- Return Value:
- Array of Numbers, where each number represents index of currently active effect layer.
Examples
- Example 1:
cutText ["Hello World!" ,"PLAIN", 2]; hint str allActiveTitleEffects; // [0]
- Example 2:
21 cutText ["Hello World!", "PLAIN", 2]; hint str allActiveTitleEffects; // [21]
- Example 3:
cutText ["Hello World!", "PLAIN", 2]; titleText ["Hello World!", "PLAIN", 2]; hint str allActiveTitleEffects; // [-1, 0]
Additional Information
- See also:
- allCutLayerscutTextcutRsccutObjcutFadeOuttitleTexttitleRsctitleObjtitleFadeOutTitle Effect Type
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note