teamSwitch: Difference between revisions
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|descr= Invoke the [[Team_Switch|Team Switch]] dialog (force it even when conditions are not met). | |descr= Invoke the [[Team_Switch|Team Switch]] dialog (force it even when conditions are not met). | ||
There has to be at least one playable unit for team switch to work, and for this command to work in MP, respawn type in [[description.ext]] should be 5 (SIDE).{{Feature | Informative | When player switches and leaves behind AI unit, you need to enable "TeamSwitch" AI on it <tt>_unit [[enableAI]] "TeamSwitch"</tt> so that the unit continues with [[waypoints]]. }} | There has to be at least one playable unit for team switch to work, and for this command to work in MP, respawn type in [[Description.ext|description.ext]] should be 5 (SIDE).{{Feature | Informative | When player switches and leaves behind AI unit, you need to enable "TeamSwitch" AI on it <tt>_unit [[enableAI]] "TeamSwitch"</tt> so that the unit continues with [[waypoints]]. }} | ||
|s1= [[teamSwitch]] | |s1= [[teamSwitch]] |
Revision as of 10:58, 18 August 2021
Description
- Description:
- Invoke the Team Switch dialog (force it even when conditions are not met). There has to be at least one playable unit for team switch to work, and for this command to work in MP, respawn type in description.ext should be 5 (SIDE).
- Groups:
- Team Switch
Syntax
- Syntax:
- teamSwitch
- Return Value:
- Nothing
Examples
- Example 1:
teamSwitch;
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Armed Assault version 1.00
- ArmA: Armed Assault: New Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Team Switch