setTowParent: Difference between revisions

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m (Some fixes for the example code)
m (Text replacement - " |game1= arma3 |branch= dev |version1= 2.06" to " |game1= arma3 |version1= 2.06")
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|game1= arma3
|game1= arma3
|branch= dev
|version1= 2.06
|version1= 2.06



Revision as of 18:25, 5 October 2021

Hover & click on the images for description

Description

Description:
Allows towedVehicle to be towed by towingVehicle. This loosens the vehicle brakes of the towedVehicle and turned its steering wheels toward the towingVehicle. Supposed to be used together with a rope connecting both vehicles.
Multiplayer:
If a player enters the towingVehicle the towedVehicle will try to change locality to be local to the player. This might be problematic if there is a player already in the towedVehicle. It is recommended to not have anyone in the towedVehicle!
Groups:
Object ManipulationRopes and Sling Loading

Syntax

Syntax:
towedVehicle setTowParent towingVehicle
Parameters:
towedVehicle: Object - Vehicle of type CarX (No tanks, no aircrafts, no boats)
towingVehicle: Object - Vehicle of type CarX or TankX (No aircrafts, no boats)
Return Value:
Nothing

Examples

Example 1:
{ moveOut _x; } forEach crew _towedVehicle; // Make sure nobody is in the towed vehicle _towedVehicle lock true; _towedVehicle setTowParent _bobcat;
🚧
TODO: Example needs to be expanded with ropeCreate and ropeAttachTo.

Additional Information

See also:
ropeCreate

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note