groupRadio: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "description.ext" to "description.ext") |
(Add warning about itemRadio requirement) |
||
Line 30: | Line 30: | ||
|gr2= Sounds | |gr2= Sounds | ||
|descr= Sends the audio message to the group radio channel | |descr= Sends the audio message to the group radio channel. The message is defined in CfgRadio in the [[Description.ext|description.ext]] file or config radio protocol. | ||
When transmitting unit gets killed, transmission will be interrupted, however when receiving unit gets killed, the transmission continues to play. | When transmitting unit gets killed, transmission will be interrupted, however when receiving unit gets killed, the transmission continues to play. | ||
{{Feature | Important | The unit must have an [[assignItem|assigned]] radio item (such as '''''"ItemRadio"''''') to see or transmit the messages. A radio item must have the property {{ic|simulation [[=]] "ItemRadio";}} in its [[CfgWeapons_Config_Reference#simulation.3D.22Weapon.22|CfgWeapons config]].}} | |||
|mp= If you need the transmission to play on all computers, you have to execute it globally (see [[remoteExec]]). | |mp= If you need the transmission to play on all computers, you have to execute it globally (see [[remoteExec]]). |
Revision as of 10:40, 25 October 2021
Description
- Description:
- Sends the audio message to the group radio channel. The message is defined in CfgRadio in the description.ext file or config radio protocol. When transmitting unit gets killed, transmission will be interrupted, however when receiving unit gets killed, the transmission continues to play.
- Multiplayer:
- If you need the transmission to play on all computers, you have to execute it globally (see remoteExec).
- Groups:
- Radio and ChatSounds
Syntax
- Syntax:
- unit groupRadio radioName
- Parameters:
- unit: Object - Unit to transmit
- radioName: String - Class name from CfgRadio
- Return Value:
- Nothing
Examples
- Example 1:
_soldierOne groupRadio "messageOne";
- Example 2:
player groupRadio configName selectRandom ("true" configClasses (configFile >> "CfgRadio"));
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on December 3, 2016 - 21:34 (UTC)
- Killzone Kid
-
To transmit user custom sounds (see Multiplayer Custom Sounds Tutorial), prefix the full filename including file extension with #. For example if there is a custom user sound file called MySound.ogg, to play it on the radio use:
player groupRadio "#MySound.ogg";
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Radio and Chat
- Command Group: Sounds
- Scripting Commands: Local Effect