Benargee – User
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Steam: Benargee | Steam: Benargee <br> | ||
Arma 3: Benargee | Arma 3: Benargee <br> | ||
My wiki: http://wiki.benargee.com | |||
{| cellpadding="0" style="float: right; margin-left: 1em; margin-bottom: 0.5em; border: #99B3FF solid 1px" | |||
|{{UserLanguage|en}} | |||
|} | |||
===frequent=== | |||
=== frequent === | |||
<spoiler> | |||
[[:Category:Scripting Commands]]<br> | [[:Category:Scripting Commands]]<br> | ||
[[:Category:Functions]]<br> | [[:Category:Functions]]<br> | ||
[[Arma_3: Event Handlers]]<br> | [[Arma_3: Event Handlers]]<br> | ||
[[Arma: GUI Configuration]]<br> | |||
[[Benargee's Sandbox]]<br> | [[Benargee's Sandbox]]<br> | ||
[[:Category:Benargee]]<br> | [[:Category:Benargee]]<br> | ||
[[Arma 3 Assets]]<br> | [[Arma 3 Assets]]<br> | ||
[[description.ext]]<br> | [[Description.ext|description.ext]]<br> | ||
[[Arma 3 Startup Parameters]]<br> | [[Arma 3: Startup Parameters]]<br> | ||
[[supportInfo]]<br> | [[supportInfo]] [[All_Arma_Commands_Pages]]<br> | ||
[[Debugging Techniques]]<br> | [[Debugging Techniques]]<br> | ||
[[Arma 3 Dedicated Server]] | [[Arma 3: Dedicated Server]]<br> | ||
[[BIS_fnc_exportCfgVehicles]]<br> | |||
[[:Category:Benargee]] | |||
</Spoiler> | |||
= Work in Progress = | |||
== JIP == | |||
[[File:JIP_False.gif]][[File:JIP_True.gif]]<br> | |||
[[Template:ServerJIP]]<br> | |||
[[Template:ServerJIP/cat]]<br> | |||
[[Template:ServerJIP/form]]<br> | |||
[[Template:ServerJIP/title]]<br> | |||
No longer needed. Will use for server exec template [[File:Server_Only.gif]]<br> | |||
[[Template:ServerExec]]<br> | |||
[[Template:ServerExec/cat]]<br> | |||
[[Template:ServerExec/form]]<br> | |||
[[Template:ServerExec/title]]<br> | |||
== Category:GAME New Scripting Commands List == | |||
Problematic categories: | |||
* <s>[[:Category:Arma 2: New Scripting Commands List]]</s> | |||
== Altis, VR and Stratis map == | |||
Landmarks (chapels, regions, islands, towns, bases, airfields(airfield length and heading), etc), terrain statistics (highest point, lowest point, etc) | |||
== Arma 3 Map Legend == | |||
'''Arma 3\Addons\ui_f_data\a3\ui_f\data\map\locationtypes'''<br> | |||
Bordercrossing<br> | |||
to<br> | |||
Viewpoint<br> | |||
'''Arma 3\Addons\ui_f_data\a3\ui_f\data\map\MapControl'''<br> | |||
bunker<br> | |||
to<br> | |||
waypointeditor<br> | |||
<!-- | |||
== Arma 3 Default Controls == | |||
<Spoiler> | |||
{{Hatnote|See: [[inputAction/actions/bindings]] for '''ALL''' default bindings}} | {{Hatnote|See: [[inputAction/actions/bindings]] for '''ALL''' default bindings}} | ||
[[Arma 3 Default Controls]] | [[Arma 3: Default Controls]] | ||
===Common=== | === Common === | ||
{| class=" | {| class="wikitable" | ||
|- | |- | ||
! Action !! Assigned Keys !! Description | ! Action !! Assigned Keys !! Description | ||
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|} | |} | ||
===Weapon=== | === Weapon === | ||
{| class=" | {| class="wikitable" | ||
|- | |- | ||
! Action !! Assigned Keys !! Description | ! Action !! Assigned Keys !! Description | ||
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|} | |} | ||
===View=== | === View === | ||
{| class=" | {| class="wikitable" | ||
|- | |- | ||
! Action !! Assigned Keys !! Description | ! Action !! Assigned Keys !! Description | ||
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|} | |} | ||
===Multiplayer=== | === Multiplayer === | ||
{| class=" | {| class="wikitable" | ||
|- | |- | ||
! Action !! Assigned Keys !! Description | ! Action !! Assigned Keys !! Description | ||
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|- | |- | ||
|} | |} | ||
===Infantry Movement=== | === Infantry Movement === | ||
{| class=" | {| class="wikitable" | ||
|- | |- | ||
! Action !! Assigned Keys !! Description | ! Action !! Assigned Keys !! Description | ||
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|- | |- | ||
|} | |} | ||
===Vehicle Movement=== | === Vehicle Movement === | ||
{| class=" | {| class="wikitable" | ||
|- | |- | ||
! Action !! Assigned Keys !! Description | ! Action !! Assigned Keys !! Description | ||
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|- | |- | ||
|} | |} | ||
===Helicopter Movement=== | === Helicopter Movement === | ||
{| class=" | {| class="wikitable" | ||
|- | |- | ||
! Action !! Assigned Keys !! Description | ! Action !! Assigned Keys !! Description | ||
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|- | |- | ||
|} | |} | ||
===Plane Movement=== | === Plane Movement === | ||
{| class=" | {| class="wikitable" | ||
|- | |- | ||
! Action !! Assigned Keys !! Description | ! Action !! Assigned Keys !! Description | ||
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|- | |- | ||
|} | |} | ||
===Submarine Movement=== | === Submarine Movement === | ||
{| class=" | {| class="wikitable" | ||
|- | |- | ||
! Action !! Assigned Keys !! Description | ! Action !! Assigned Keys !! Description | ||
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|} | |} | ||
===Development=== | === Development === | ||
{| class=" | {| class="wikitable" | ||
|- | |- | ||
! Action !! Assigned Keys !! Description | ! Action !! Assigned Keys !! Description | ||
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|- | |- | ||
|} | |} | ||
===Custom Controls=== | === Custom Controls === | ||
{| class=" | {| class="wikitable" | ||
|- | |- | ||
! Action !! Assigned Keys !! Description | ! Action !! Assigned Keys !! Description | ||
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|} | |} | ||
===Zeus=== | === Zeus === | ||
{| class=" | {| class="wikitable" | ||
|- | |- | ||
! Action !! Assigned Keys !! Description | ! Action !! Assigned Keys !! Description | ||
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|} | |} | ||
=Other= | |||
===todo=== | </spoiler> | ||
--> | |||
= Other = | |||
[[ParticleArray]] | |||
== SQF vs C/C++ == | |||
<Spoiler> | |||
</Spoiler> | |||
== other == | |||
[[Video:Note Tutorial|300px]] | |||
https://manuals.bisimulations.com/vbs3/3-0/manuals/ | |||
<div class="usermessage mw-customtoggle-seealso" style="width:300px">Click here to toggle the seealso.</div> | |||
<div class="mw-collapsible" id="mw-customcollapsible-seealso" style="width:400px"> | |||
[[setPos]], [[getPos]], [[position]], ... | |||
</div> | |||
{| class="wikitable mw-collapsible mw-collapsed" id="mw-customcollapsible-seealso" style="width:400px" | |||
!Comand || Description | |||
|- | |||
| [[setPos]] || {{Wiki|lorem}} | |||
|- | |||
| [[getPos]] || {{Wiki|lorem}} | |||
|- | |||
| [[position]] || {{Wiki|lorem}} | |||
|- | |||
| ... || ... | |||
|} | |||
---- | |||
=== wiki stuff === | |||
==== time ==== | |||
current time at last refresh | |||
{{#timel: Y F d h:i:s}} | |||
=== todo === | |||
<Spoiler> | |||
Arma 3 default controls ^^<br> | |||
Altis, VR and Stratis map ^^<br> | |||
[[:Category:Notes: Improper Formatting]]--Resolve and delete<br> | [[:Category:Notes: Improper Formatting]]--Resolve and delete<br> | ||
[[Arma 3 Launcher]]<br> | [[Arma 3 Launcher]]<br> | ||
A3 Vehicles | [[Arma 3 Helicopters]]<br> | ||
A3 Vehicles - create/organize/make template<br> | |||
introduced in cats.<br> | |||
[[Side]] - reformat, looks ugly. Add Faction flags<br> | |||
[[ArmA_2:_CfgIdentities]] to [[ArmA_3:_CfgIdentities]] with cam script<br> | |||
[[addLiveStats]] wtf is Xbox.<br> | |||
[[Take On Helicopters - Patches]] go through.<br> | |||
Test all a3 rotorlib commands back in TOH.<br> | |||
[[Arma 3: Editor Modules]]<br> | |||
[[Arma 3: Editor Units]] create<br> | |||
[[Arma 3: Editor Groups]] create<br> | |||
[[Arma_3_Actions#ScudCancel]] is scut not in a2oa?<br> | |||
Arma file types article | |||
</Spoiler> | |||
=== Added content milestones === | |||
Vehicles/weapons<br> | |||
<spoiler> | |||
0.50 first<br> | |||
http://dev.arma3.com/post/spotrep-00005 0.60 alpha (snipers)<br> | |||
http://dev.arma3.com/post/spotrep-00006 0.70 beta<br> | |||
http://dev.arma3.com/post/spotrep-00008 0.74 beta ifv<br> | |||
http://dev.arma3.com/post/spotrep-00010 full moar stuff<br> | |||
http://dev.arma3.com/post/spotrep-00013 1.04 pistol<br> | |||
http://dev.arma3.com/post/spotrep-00016 1.08 AAF<br> | |||
http://dev.arma3.com/post/spotrep-00019 1.12 slammer<br> | |||
http://dev.arma3.com/post/spotrep-00021 1.14 CAS jets<br> | |||
</spoiler> | |||
=== [[Array]] Manipulation === | |||
[[set]]<br> | |||
[[select]]<br> | |||
[[reverse]]<br> | |||
[[forEach]]<br> | |||
[[count]]<br> | |||
[[find]]<br> | |||
[[resize]]<br> | |||
[[toArray]]<br> | |||
[[toString]]<br> | |||
[[in Array]]<br> | |||
[[deleteAt]] Weird behaviour when deleting copied arrays, atleast when doing so through debug. It will delete original array elements and not just copied.<br> | |||
[[pushBack]]<br> | |||
[[deleteRange]] Dev<br> | |||
=== ? === | |||
Is [[position]] to [[getPos]] as [[visiblePosition]] is to [[getPosVisual]] (surface vs sea) or is it synonym. ([[visiblePositionASL]]?) |
Latest revision as of 15:54, 17 November 2021
Steam: Benargee
Arma 3: Benargee
My wiki: http://wiki.benargee.com
|
frequent
Category:Scripting Commands
Category:Functions
Arma_3: Event Handlers
Arma: GUI Configuration
Benargee's Sandbox
Category:Benargee
Arma 3 Assets
description.ext
Arma 3: Startup Parameters
supportInfo All_Arma_Commands_Pages
Debugging Techniques
Arma 3: Dedicated Server
BIS_fnc_exportCfgVehicles
Category:Benargee
Work in Progress
JIP
Template:ServerJIP
Template:ServerJIP/cat
Template:ServerJIP/form
Template:ServerJIP/title
No longer needed. Will use for server exec template
Template:ServerExec
Template:ServerExec/cat
Template:ServerExec/form
Template:ServerExec/title
Category:GAME New Scripting Commands List
Problematic categories:
Altis, VR and Stratis map
Landmarks (chapels, regions, islands, towns, bases, airfields(airfield length and heading), etc), terrain statistics (highest point, lowest point, etc)
Arma 3 Map Legend
Arma 3\Addons\ui_f_data\a3\ui_f\data\map\locationtypes
Bordercrossing
to
Viewpoint
Arma 3\Addons\ui_f_data\a3\ui_f\data\map\MapControl
bunker
to
waypointeditor
Other
SQF vs C/C++
other
https://manuals.bisimulations.com/vbs3/3-0/manuals/
Comand | Description |
---|---|
setPos | Lorem ipsum dolor sit amet, consectetur adipisicing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum. |
getPos | Lorem ipsum dolor sit amet, consectetur adipisicing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum. |
position | Lorem ipsum dolor sit amet, consectetur adipisicing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum. |
... | ... |
wiki stuff
time
current time at last refresh 2024 November 25 08:18:52
todo
Arma 3 default controls ^^
Altis, VR and Stratis map ^^
Category:Notes: Improper Formatting--Resolve and delete
Arma 3 Launcher
Arma 3 Helicopters
A3 Vehicles - create/organize/make template
introduced in cats.
Side - reformat, looks ugly. Add Faction flags
ArmA_2:_CfgIdentities to ArmA_3:_CfgIdentities with cam script
addLiveStats wtf is Xbox.
Take On Helicopters - Patches go through.
Test all a3 rotorlib commands back in TOH.
Arma 3: Editor Modules
Arma 3: Editor Units create
Arma 3: Editor Groups create
Arma_3_Actions#ScudCancel is scut not in a2oa?
Arma file types article
Added content milestones
Vehicles/weapons
0.50 first
http://dev.arma3.com/post/spotrep-00005 0.60 alpha (snipers)
http://dev.arma3.com/post/spotrep-00006 0.70 beta
http://dev.arma3.com/post/spotrep-00008 0.74 beta ifv
http://dev.arma3.com/post/spotrep-00010 full moar stuff
http://dev.arma3.com/post/spotrep-00013 1.04 pistol
http://dev.arma3.com/post/spotrep-00016 1.08 AAF
http://dev.arma3.com/post/spotrep-00019 1.12 slammer
http://dev.arma3.com/post/spotrep-00021 1.14 CAS jets
Array Manipulation
set
select
reverse
forEach
count
find
resize
toArray
toString
in Array
deleteAt Weird behaviour when deleting copied arrays, atleast when doing so through debug. It will delete original array elements and not just copied.
pushBack
deleteRange Dev
?
Is position to getPos as visiblePosition is to getPosVisual (surface vs sea) or is it synonym. (visiblePositionASL?)