ctrlSetEventHandler: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "</dd> </dl>" to "</dd> </dl>") |
Lou Montana (talk | contribs) m (Fix description) |
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|gr2= Event Handlers | |gr2= Event Handlers | ||
|descr= Sets given event handler of given control. | |descr= {{Feature|obsolete|Use [[ctrlAddEventHandler]] instead as it can stack event handlers.|arma2|1.00}} | ||
Sets given event handler of given control: any previously added event handler is removed. | |||
{{Feature|informative| | |||
* See [[User Interface Event Handlers]] for the full list of handler names | |||
* See also [[DIK KeyCodes]] for a list of key code constants relevant to key-related events like [[User_Interface_Event_Handlers#onKeyDown|KeyDown]] and [[User_Interface_Event_Handlers#onKeyUp|KeyUp]] | |||
}} | |||
{{Feature|important|When using the event names listed [[User Interface Event Handlers|here]] with the [[ctrlAddEventHandler]], [[ctrlSetEventHandler]], [[displayAddEventHandler]] or [[displaySetEventHandler]] commands, the prefix "on" in the event name must be removed (e.g. ''''ButtonDown'''' instead of ''''onButtonDown'''').}} | {{Feature|important|When using the event names listed [[User Interface Event Handlers|here]] with the [[ctrlAddEventHandler]], [[ctrlSetEventHandler]], [[displayAddEventHandler]] or [[displaySetEventHandler]] commands, the prefix "on" in the event name must be removed (e.g. ''''ButtonDown'''' instead of ''''onButtonDown'''').}} | ||
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|p2= handlerName: [[String]] | |p2= handlerName: [[String]] | ||
|p3= function: [[String]] | |p3= function: [[String]] - should return a [[Boolean]] indicating that the event has handled this event fully or not and whether the engine should execute its default code or not afterwards | ||
|r1= [[Nothing]] | |r1= [[Nothing]] | ||
Line 45: | Line 46: | ||
}} | }} | ||
{{Note | |||
|user= pierremgi | |||
|timestamp= 20210428195900 | |||
|text= This command doesn't work on map. | |||
This command doesn't work on map. | |||
<code>[[waitUntil]] { ![[isNull]] ([[findDisplay]] 12 [[displayCtrl]] 51) }; | <code>[[waitUntil]] { ![[isNull]] ([[findDisplay]] 12 [[displayCtrl]] 51) }; | ||
([[findDisplay]] 12 [[displayCtrl]] 51) [[ctrlSetEventHandler]] ["MouseButtonDblClick", "hint str _this; true"]; {{cc|doesn't skip the marker dialog as it should.}}</code> | ([[findDisplay]] 12 [[displayCtrl]] 51) [[ctrlSetEventHandler]] ["MouseButtonDblClick", "hint str _this; true"]; {{cc|doesn't skip the marker dialog as it should.}}</code> | ||
}} | |||
Revision as of 21:06, 2 December 2021
Description
- Description:
Sets given event handler of given control: any previously added event handler is removed.
- Groups:
- GUI Control - Event HandlersEvent Handlers
Syntax
- Syntax:
- controlName ctrlSetEventHandler [handlerName, function]
- Parameters:
- controlName: Control
- handlerName: String
- function: String - should return a Boolean indicating that the event has handled this event fully or not and whether the engine should execute its default code or not afterwards
- Return Value:
- Nothing
Examples
- Example 1:
_control ctrlSetEventHandler ["KeyDown", ""];
- Example 2:
(_display displayCtrl 108) ctrlSetEventHandler ["LBSelChanged","['ListChange',_this] call FireEvents"];
Additional Information
- See also:
- displaySetEventHandlerctrlAddEventHandlerctrlRemoveEventHandlerUI Event HandlersDIK KeyCodes
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Apr 28, 2021 - 19:59 (UTC)
-
This command doesn't work on map.
waitUntil { !isNull (findDisplay 12 displayCtrl 51) }; (findDisplay 12 displayCtrl 51) ctrlSetEventHandler ["MouseButtonDblClick", "hint str _this; true"]; // doesn't skip the marker dialog as it should.
Categories:
- Scripting Commands
- Introduced with Armed Assault version 1.00
- ArmA: Armed Assault: New Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: GUI Control - Event Handlers
- Command Group: Event Handlers