commandFire: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\|seealso= ?\[\[([^ ]+)\]\], \[\[([^ ]+)\]\]" to "|seealso= $1 ") |
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|x1= <code>_ESoldier1 [[commandFire]] _WSoldier1;</code> | |x1= <code>_ESoldier1 [[commandFire]] _WSoldier1;</code> | ||
|seealso= [[fire]] [[doFire]] [[canFire]] | |seealso= [[fire]] [[doFire]] [[canFire]] [[fireAtTarget]], [[forceWeaponFire]], [[commandArtilleryFire]], [[commandSuppressiveFire]], [[doArtilleryFire]], [[doSuppressiveFire]], [[isManualFire]] | ||
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Revision as of 13:23, 20 January 2022
Description
- Description:
- Order the given unit to fire on the given target (via the radio). If the target is objNull, the unit is ordered to fire on its current target (set with doTarget or commandTarget).
- Groups:
- Unit Control
Syntax
- Syntax:
- unitName commandFire target
- Parameters:
- unitName: Object or Array
- target: Object
- Return Value:
- Nothing
Examples
- Example 1:
_ESoldier1 commandFire _WSoldier1;
Additional Information
- See also:
- fire doFire canFire fireAtTargetforceWeaponFirecommandArtilleryFirecommandSuppressiveFiredoArtilleryFiredoSuppressiveFireisManualFire
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Unit Control
- Scripting Commands: Local Effect