assignAsDriver: Difference between revisions
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Lou Montana (talk | contribs) |
Lou Montana (talk | contribs) m (Text replacement - "\|seealso= ?\[\[([^ ]+)\]\], \[\[([^ ]+)\]\]" to "|seealso= $1 ") |
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[_soldier1] [[orderGetIn]] [[true]];</code> | [_soldier1] [[orderGetIn]] [[true]];</code> | ||
|seealso= [[assignAsCommander]] [[assignAsGunner]] [[assignAsCargo]] [[assignAsTurret]] | |seealso= [[assignAsCommander]] [[assignAsGunner]] [[assignAsCargo]] [[assignAsTurret]] [[assignAsCargoIndex]], [[moveInCargo]], [[moveInCommander]], [[moveInDriver]], [[moveInGunner]], [[moveInTurret]], [[assignedVehicleRole]], [[assignedVehicle]], [[unassignVehicle]], [[leaveVehicle]] | ||
}} | }} |
Revision as of 13:26, 20 January 2022
Description
- Description:
- Assign a unit as driver of a vehicle. Used together with orderGetIn to order subordinate units to get in as driver of a specific vehicle. Before usage of this command a subordinate unit has not got the option to get into the driver place of the vehicle.
- Groups:
- Unit Control
Syntax
- Syntax:
- unitName assignAsDriver vehicleName
- Parameters:
- unitName: Object
- vehicleName: Object
- Return Value:
- Nothing
Examples
- Example 1:
_soldier1 assignAsDriver _tank; [_soldier1] orderGetIn true;
Additional Information
- See also:
- assignAsCommander assignAsGunner assignAsCargo assignAsTurret assignAsCargoIndexmoveInCargomoveInCommandermoveInDrivermoveInGunnermoveInTurretassignedVehicleRoleassignedVehicleunassignVehicleleaveVehicle
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Unit Control
- Scripting Commands: Global Effect