doFire: Difference between revisions

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|x1= <code>_ESoldier1 [[doFire]] _WSoldier1;</code>
|x1= <code>_ESoldier1 [[doFire]] _WSoldier1;</code>


|seealso= [[fire]] [[commandFire]] [[canFire]], [[fireAtTarget]], [[forceWeaponFire]], [[commandArtilleryFire]], [[commandSuppressiveFire]], [[doArtilleryFire]], [[doSuppressiveFire]], [[isManualFire]]
|seealso= [[fire]] [[commandFire]] [[canFire]] [[fireAtTarget]], [[forceWeaponFire]], [[commandArtilleryFire]], [[commandSuppressiveFire]], [[doArtilleryFire]], [[doSuppressiveFire]], [[isManualFire]]
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Revision as of 15:48, 20 January 2022

Hover & click on the images for description

Description

Description:
Order the given unit(s) to fire on the given target (without radio messages). The target is set with doTarget or commandTarget. The target can be a unit or a vehicle, but not an object.
Groups:
Unit Control

Syntax

Syntax:
unitName doFire target
Parameters:
unitName: Object or Array
target: Object
Return Value:
Nothing

Examples

Example 1:
_ESoldier1 doFire _WSoldier1;

Additional Information

See also:
fire commandFire canFire fireAtTargetforceWeaponFirecommandArtilleryFirecommandSuppressiveFiredoArtilleryFiredoSuppressiveFireisManualFire

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on August 3, 2006 - 14:31
hardrock
Notes from before the conversion: It is often helpful to use doTarget first.
Posted on March 25, 2007 - 23:17
Hurricane
A unit will not execute this command when his behaviour is set to "careless".
Posted on Feb 18, 2012 - 21:07
Zingo
Board dofire not working in arma2 1.11. an entity he throws he shoots not only.
Posted on June 7, 2012 - 14:05
Sakura_Chan
Unitname dofire objnull does not work like it does in commandfire. Target var has to be real (Arma2 AO) might be different in other versions.