execVM: Difference between revisions
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[[private]] _handle = _args [[spawn]] [[compile]] [[preprocessFileLineNumbers]] "someFile.sqf";</code> | [[private]] _handle = _args [[spawn]] [[compile]] [[preprocessFileLineNumbers]] "someFile.sqf";</code> | ||
|seealso= [[call]] [[spawn]] [[exec]] [[execFSM]] [[scriptDone]] [[scriptNull]] [[terminate]] | |seealso= [[call]] [[spawn]] [[exec]] [[execFSM]] [[scriptDone]] [[scriptNull]] [[terminate]] [[sleep]], [[uiSleep]], [[waitUntil]], [[canSuspend]], [[diag_activeScripts]], [[diag_activeSQFScripts]], [[SQF Syntax]], [[Control Structures]] | ||
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Revision as of 16:27, 20 January 2022
Description
- Description:
- Compiles and adds an SQF script to the scheduler queue and returns script handle (see also Example 4). The script does not execute immediately upon running execVM command but with some delay depending on the VM's scripts queue and engine load.
- Groups:
- Program Flow
Syntax
- Syntax:
- arguments execVM filename
- Parameters:
- arguments: Anything - arguments accessible as _this in the script
- filename: String - path to the SQF script file
- Return Value:
- Script Handle
Alternative Syntax
- Syntax:
- execVM filename
- Parameters:
- filename: String - path to the SQF script file
- Return Value:
- Script Handle
Examples
- Example 1:
_handle = execVM "test.sqf";
- Example 2:
_handle = player execVM "test.sqf"; waitUntil { scriptDone _handle };
The following is also possible in Arma 3:private _handle = execVM "123.sqf"; waitUntil { isNull _handle };
- Example 3:
[player, 0.75] execVM "setDamage.sqf";
setDamage.sqf:params ["_unit", "_damage"]; _unit setDamage _damage;
- Example 4:
- execVM equivalence:
private _handle = _args execVM "someFile.sqf"; // is practically identical to private _handle = _args spawn compile preprocessFileLineNumbers "someFile.sqf";
Additional Information
- See also:
- call spawn exec execFSM scriptDone scriptNull terminate sleepuiSleepwaitUntilcanSuspenddiag_activeScriptsdiag_activeSQFScriptsSQF SyntaxControl Structures
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Armed Assault version 1.00
- ArmA: Armed Assault: New Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Program Flow
- Scripting Commands: Local Effect