triggerAttachVehicle: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\|seealso= *\[\[([^ ]+)\]\], \[\[([^ ]+)\]\]" to "|seealso= $1 ") |
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|x2= <code>trigger '''triggerAttachVehicle''' <nowiki>[]</nowiki>;</code> | |x2= <code>trigger '''triggerAttachVehicle''' <nowiki>[]</nowiki>;</code> | ||
|seealso= [[attachObject]] [[attachTo]] [[attachedObjects]] | |seealso= [[attachObject]] [[attachTo]] [[attachedObjects]] [[attachedTo]], [[waypointAttachVehicle]], [[waypointAttachedVehicle]], [[lightAttachObject]], [[attachedObject]], [[triggerAttachedVehicle]], [[triggerAttachObject]], [[triggerInterval]], [[setTriggerInterval]] | ||
}} | }} |
Revision as of 20:21, 20 January 2022
Description
- Description:
- Specifies the entity which will activate the selected trigger.
- If [] is given, the trigger is decoupled from the assigned vehicle (example 2).
- If the activation source is "VEHICLE", "GROUP", "LEADER" or "MEMBER", it is changed to "NONE".
- If [vehicle] is given, the trigger is coupled to the vehicle or its group.
- When the source is "GROUP", "LEADER" or "MEMBER", it is coupled to the group, otherwise it is coupled to the vehicle and the source is changed to "VEHICLE".
- Groups:
- Triggers
Syntax
- Syntax:
- triggerName triggerAttachVehicle objects
- Parameters:
- triggerName: Object
- objects: Array
- Return Value:
- Nothing
Examples
- Example 1:
trigger triggerAttachVehicle [player];
- Example 2:
trigger triggerAttachVehicle [];
Additional Information
- See also:
- attachObject attachTo attachedObjects attachedTowaypointAttachVehiclewaypointAttachedVehiclelightAttachObjectattachedObjecttriggerAttachedVehicletriggerAttachObjecttriggerIntervalsetTriggerInterval
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Armed Assault version 1.00
- ArmA: Armed Assault: New Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Triggers
- Scripting Commands: Local Effect