vectorUpVisual: Difference between revisions

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m (Text replacement - "\|seealso= *\[\[([^ ]+)\]\], \[\[([^ ]+)\]\]" to "|seealso= $1 $2")
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|x1= <code>_vUp = [[vectorUpVisual]] [[vehicle]] [[player]];</code>
|x1= <code>_vUp = [[vectorUpVisual]] [[vehicle]] [[player]];</code>


|seealso= [[vectorUp]] [[vectorDirVisual]] [[vectorDir]] [[setVectorDir]] [[setVectorUp]] [[setVectorDirAndUp]] [[vectorDiff]] [[vectorAdd]] [[vectorMultiply]] [[vectorCrossProduct]] [[vectorDistance]] [[vectorMagnitudeSqr]] [[vectorDistanceSqr]] [[vectorCos]], [[vectorMagnitude]], [[vectorDotProduct]], [[vectorNormalized]], [[vectorFromTo]]
|seealso= [[vectorUp]] [[vectorDirVisual]] [[vectorDir]] [[setVectorDir]] [[setVectorUp]] [[setVectorDirAndUp]] [[vectorDiff]] [[vectorAdd]] [[vectorMultiply]] [[vectorCrossProduct]] [[vectorDistance]] [[vectorMagnitudeSqr]] [[vectorDistanceSqr]] [[vectorCos]] [[vectorMagnitude]], [[vectorDotProduct]], [[vectorNormalized]], [[vectorFromTo]]
}}
}}

Revision as of 22:19, 20 January 2022

Hover & click on the images for description

Description

Description:
Return object's up vector in world Position coordinates ( [x, y, z] ) in render time scope.
Groups:
Math - VectorsRender Time Scope

Syntax

Syntax:
vectorUpVisual objectName
Parameters:
objectName: Object
Return Value:
Array - format Position

Examples

Example 1:
_vUp = vectorUpVisual vehicle player;

Additional Information

See also:
vectorUp vectorDirVisual vectorDir setVectorDir setVectorUp setVectorDirAndUp vectorDiff vectorAdd vectorMultiply vectorCrossProduct vectorDistance vectorMagnitudeSqr vectorDistanceSqr vectorCos vectorMagnitudevectorDotProductvectorNormalizedvectorFromTo

Notes

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