brakesDisabled: Difference between revisions

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|game1= arma3
|game1= arma3
|version1= 2.08
|version1= 2.08
|branch= dev


|arg= global
|arg= global
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|gr1= Object Manipulation
|gr1= Object Manipulation


|descr= Returns the status of autobrake (see [[disableBrakes]])
|descr= Returns the status of autobrake (see [[disableBrakes]]).
 
|s1= [[brakesDisabled]] transport
|s1= [[brakesDisabled]] transport


Line 16: Line 16:
|r1= [[Boolean]] - [[true]] if autobrake is disabled
|r1= [[Boolean]] - [[true]] if autobrake is disabled


|x1= <code>_autobrakeDisabled = [[disableBrakes]] mycar;</code>
|x1= <sqf>
if !(brakesDisabled _vehicle) then
{
disableBrakes _vehicle;
};
</sqf>


|seealso= [[disableBrakes]] [[awake]] [[isAwake]] [[addTorque]] [[addForce]] [[vectorModelToWorld]] [[vectorModelToWorldVisual]] [[selectionPosition]] [[setVelocityTransformation]] [[setVelocityModelSpace]]
|seealso= [[disableBrakes]] [[awake]] [[isAwake]] [[addTorque]] [[addForce]] [[vectorModelToWorld]] [[vectorModelToWorldVisual]] [[selectionPosition]] [[setVelocityTransformation]] [[setVelocityModelSpace]]
}}
}}

Latest revision as of 12:49, 3 May 2022

Hover & click on the images for description

Description

Description:
Returns the status of autobrake (see disableBrakes).
Groups:
Object Manipulation

Syntax

Syntax:
brakesDisabled transport
Parameters:
transport: Object - PhysX car or tank
Return Value:
Boolean - true if autobrake is disabled

Examples

Example 1:
if !(brakesDisabled _vehicle) then { disableBrakes _vehicle; };

Additional Information

See also:
disableBrakes awake isAwake addTorque addForce vectorModelToWorld vectorModelToWorldVisual selectionPosition setVelocityTransformation setVelocityModelSpace

Notes

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