formationPosition: Difference between revisions

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{{Command|Comments=
{{RV|type=command
____________________________________________________________________________________________


| arma |Game name=
|game1= arma1
|version1= 1.00


|1.00|Game version=
|game2= arma2
|version2= 1.00


|gr1= Positions |=GROUP1
|game3= arma2oa
____________________________________________________________________________________________
|version3= 1.50


| Return position of unit in the formation |DESCRIPTION=
|game4= tkoh
____________________________________________________________________________________________
|version4= 1.00


| [[Array]] <nowiki>=</nowiki> '''formationPosition''' person |SYNTAX=
|game5= arma3
|version5= 0.50


|p1= person: [[Object]] |PARAMETER1=
|gr1= Positions


| [[Array]] - format [[Position]] |RETURNVALUE=
|descr= Return position of unit in the formation.
____________________________________________________________________________________________
|x1=<pre>_pos=FormationPosition _person</pre>


| |SEEALSO=
|s1= [[formationPosition]] unit


}}
|p1= unit: [[Object]]
 
|r1= [[Position]]
 
|x1= <sqf>_pos = formationPosition _unit;</sqf>
 
|x2= <sqf>
// Reposition entire group to a new position (ground level)
private _group = group player;
private _leader = leader _group;


<h3 style="display:none">Notes</h3>
// Set the leader to the spawn position
<dl class="command_description">
_leader setPosATL markerPos "spawn_position";
<!-- Note Section BEGIN -->


<!-- Note Section END -->
// Reposition all units of the group except the leader
</dl>
{
private _formationPos = formationPosition _x;
_formationPos set [2, 0];
_x setPosATL _formationPos;
} forEach (units _group - [_leader]);
</sqf>


<h3 style="display:none">Bottom Section</h3>
|seealso= [[formation]]
[[Category:Scripting Commands|FORMATIONPOSITION]]
}}
[[Category:Scripting Commands Armed Assault|FORMATIONPOSITION]]
[[Category:Scripting Commands Arma 2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Take On Helicopters|{{uc:{{PAGENAME}}}}]]

Latest revision as of 02:47, 5 May 2022

Hover & click on the images for description

Description

Description:
Return position of unit in the formation.
Groups:
Positions

Syntax

Syntax:
formationPosition unit
Parameters:
unit: Object
Return Value:
Position

Examples

Example 1:
_pos = formationPosition _unit;
Example 2:
// Reposition entire group to a new position (ground level) private _group = group player; private _leader = leader _group; // Set the leader to the spawn position _leader setPosATL markerPos "spawn_position"; // Reposition all units of the group except the leader { private _formationPos = formationPosition _x; _formationPos set [2, 0]; _x setPosATL _formationPos; } forEach (units _group - [_leader]);

Additional Information

See also:
formation

Notes

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Only post proven facts here! Add Note