formationPosition: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " \| *(([^=\| ]+)('''|\[\[)([^=\| ]+)) * \|p1=" to " |s1= $1 |p1=") |
m (removed [[ from example 1) |
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Line 1: | Line 1: | ||
{{RV|type=command | {{RV|type=command | ||
| arma1 | |game1= arma1 | ||
|1.00 | |version1= 1.00 | ||
|game2= arma2 | |game2= arma2 | ||
Line 18: | Line 18: | ||
|gr1= Positions | |gr1= Positions | ||
| Return position of unit in the formation. | |descr= Return position of unit in the formation. | ||
|s1= | |s1= [[formationPosition]] unit | ||
|p1= unit: [[Object]] | |p1= unit: [[Object]] | ||
Line 26: | Line 26: | ||
|r1= [[Position]] | |r1= [[Position]] | ||
|x1=< | |x1= <sqf>_pos = formationPosition _unit;</sqf> | ||
|x2= <sqf> | |||
// Reposition entire group to a new position (ground level) | |||
private _group = group player; | |||
private _leader = leader _group; | |||
// Set the leader to the spawn position | |||
_leader setPosATL markerPos "spawn_position"; | |||
// Reposition all units of the group except the leader | |||
{ | |||
private _formationPos = formationPosition _x; | |||
_formationPos set [2, 0]; | |||
_x setPosATL _formationPos; | |||
} forEach (units _group - [_leader]); | |||
</sqf> | |||
|seealso= [[formation]] | |seealso= [[formation]] | ||
}} | }} | ||
Latest revision as of 02:47, 5 May 2022
Description
- Description:
- Return position of unit in the formation.
- Groups:
- Positions
Syntax
- Syntax:
- formationPosition unit
- Parameters:
- unit: Object
- Return Value:
- Position
Examples
- Example 1:
- Example 2:
- // Reposition entire group to a new position (ground level) private _group = group player; private _leader = leader _group; // Set the leader to the spawn position _leader setPosATL markerPos "spawn_position"; // Reposition all units of the group except the leader { private _formationPos = formationPosition _x; _formationPos set [2, 0]; _x setPosATL _formationPos; } forEach (units _group - [_leader]);
Additional Information
- See also:
- formation
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Armed Assault version 1.00
- ArmA: Armed Assault: New Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Positions