BIS fnc inTrigger: Difference between revisions
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* [[Number]] - (when ''returnDistance'' is [[true]]) - distance from closest border: negative distance - from inside, positive distance - from outside | * [[Number]] - (when ''returnDistance'' is [[true]]) - distance from closest border: negative distance - from inside, positive distance - from outside | ||
|x1= <code>_trigger = [[createTrigger]] ["EmptyDetector", [[getPosATL]] [[player]]]; | |x1= <code>[[private]] _trigger = [[createTrigger]] ["EmptyDetector", [[getPosATL]] [[player]]]; | ||
_trigger [[setTriggerArea]] [10, 10, 0, false]; | _trigger [[setTriggerArea]] [10, 10, 0, false]; | ||
_inTrigger = [_trigger, [[player]]] [[call]] [[BIS_fnc_inTrigger]]; {{cc|_inTrigger = true}}</code> | _inTrigger = [_trigger, [[player]]] [[call]] [[BIS_fnc_inTrigger]]; {{cc|_inTrigger = true}}</code> |
Revision as of 13:06, 6 May 2022
Description
- Description:
- Detects whether position is within area or calculates distance to the nearest edge of trigger area by using optional params.
- Execution:
- call
- Groups:
- Object Manipulation
Syntax
- Syntax:
- [area, position, returnDistance, includeFloorCeiling] call BIS_fnc_inTrigger
- Parameters:
- area: Object - trigger, String - marker, Location - location or Array - in format [center, distance] or [center, [a, b, angle, rect]] or [center, [a, b, angle, rect, height]]
- position: Object or Array - Position to check (e.g. player) or Position
- returnDistance (Optional): - (Optional, default false) true to return distance to nearest edge of trigger area
- includeFloorCeiling: Boolean - (Optional, default false) to include trigger area floor and ceiling in calculation when calculating distance to nearest edge
- Return Value:
Examples
- Example 1:
private _trigger = createTrigger ["EmptyDetector", getPosATL player]; _trigger setTriggerArea [10, 10, 0, false]; _inTrigger = [_trigger, player] call BIS_fnc_inTrigger; // -no comment defined-
Additional Information
- See also:
- createTrigger createMarkersetTriggerAreasetMarkerSizetriggerAreamarkerSizeinAreainAreaArrayBIS_fnc_getArea
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on May 6, 2015 - 19:34 (UTC)
- Killzone Kid
-
Works with markers too:
inMarker = ["markername", _position] call BIS_fnc_inTrigger;
- Posted on October 4, 2015 - 11:22 (UTC)
- Larrow
-
Also works with [pos, radius]
[[position, radius], player] call BIS_fnc_inTrigger;