BIS fnc camFollow: Difference between revisions
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Lou Montana (talk | contribs) m (Some wiki formatting) |
Lou Montana (talk | contribs) m (Text replacement - "code>_([a-zA-Z0-9_]+) = " to "code>private _$1 = ") |
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|r1= [[Nothing]] | |r1= [[Nothing]] | ||
|x1= <code>_camera = "camera" [[camCreate]] (([[getPos]] [[player]]) [[vectorAdd]] [0,0,3]); | |x1= <code>[[private]] _camera = "camera" [[camCreate]] (([[getPos]] [[player]]) [[vectorAdd]] [0,0,3]); | ||
[_camera, [[player]], -2] [[call]] [[BIS_fnc_camFollow]];</code> | [_camera, [[player]], -2] [[call]] [[BIS_fnc_camFollow]];</code> | ||
|seealso= [[:Category:Command Group: Camera Control|Camera commands]] | |seealso= [[:Category:Command Group: Camera Control|Camera commands]] | ||
}} | }} |
Revision as of 12:07, 6 May 2022
Description
- Description:
- Refresh a camera Field of View according to its distance with the target.
- Execution:
- call
- Groups:
- Camera
Syntax
- Syntax:
- [camera, target, refreshTime] call BIS_fnc_camFollow
- Parameters:
- camera: Object
- target: Object or Position
- refreshTime: Number - (Optional, default 1) transition time in seconds. If refreshTime is positive, a refresh happens only once. if refreshTime is negative, the refresh will loop (with a transition time of absolute refreshTime) until camera is null
- Return Value:
- Nothing
Examples
- Example 1:
private _camera = "camera" camCreate ((getPos player) vectorAdd [0,0,3]); [_camera, player, -2] call BIS_fnc_camFollow;
Additional Information
- See also:
- Camera commands
Notes
-
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