local: Difference between revisions

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m (Some wiki formatting)
m (Text replacement - ":<code>" to ": <code>")
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|x2= <code>_isLocalGroup = [[local]] [[group]] _unit;</code>
|x2= <code>_isLocalGroup = [[local]] [[group]] _unit;</code>


|x3= Sets variable's [[Variables#Scopes|scope]]:<code>{{cc|from {{arma2}} v1.00 until {{arma3}} v1.54}}
|x3= Sets variable's [[Variables#Scopes|scope]]:
<code>{{cc|from {{arma2}} v1.00 until {{arma3}} v1.54}}
[[local]] _myVariable = 42;
[[local]] _myVariable = 42;



Revision as of 21:52, 7 May 2022

Hover & click on the images for description

Description

Description:
Check if given unit is local on the computer in multiplayer games - see Multiplayer Scripting - Locality.
This can be used to determine on which computer some code must be run. In single player all objects are local.
Multiplayer:
A few things to note amongst others:
  • A game logic / module is always local to the server
  • Terrain objects are local to every machine
Groups:
Multiplayer

Syntax

Syntax:
local object
Parameters:
object: Object or Group (since Arma 3 logo black.png1.32)
Return Value:
Boolean

Alternative Syntax

Syntax:
local variable = value From Arma 2 v1.00 until Arma 3 v1.54 - see private for later versions
Return Value:
Nothing

Examples

Example 1:
if (not local _unit) then { hint format ["%1 is remote", name _unit]; };
Example 2:
_isLocalGroup = local group _unit;
Example 3:
Sets variable's scope: // from Arma 2 v1.00 until Arma 3 v1.54 local _myVariable = 42; // since Arma 3 v1.54 private _myVariable = 42;

Additional Information

See also:
"Local" Event HandlerownersetOwner

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note