crew: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "<code>([^ ]*)\[\[([a-zA-Z0-9_]+)\]\]([^ ]*)<\/code>" to "<code>$1$2$3</code>") |
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|r1= [[Array]] - An array with all units in the vehicle is returned. | |r1= [[Array]] - An array with all units in the vehicle is returned. | ||
|x1= <code> | |x1= <code>player [[in]] ([[crew]] _tank);</code> | ||
|seealso= [[commander]] [[driver]] [[gunner]] [[fullCrew]] [[assignedVehicleRole]] | |seealso= [[commander]] [[driver]] [[gunner]] [[fullCrew]] [[assignedVehicleRole]] |
Revision as of 11:01, 12 May 2022
Description
- Description:
- Returns the crew (both dead and alive) of the given vehicle.
- Groups:
- Object Manipulation
Syntax
- Syntax:
- crew vehicleName
- Parameters:
- vehicleName: Object
- Return Value:
- Array - An array with all units in the vehicle is returned.
Examples
Additional Information
- See also:
- commander driver gunner fullCrew assignedVehicleRole
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on 3 February, 2010 - 11:28
- Ofpwarior
- The crew command will return crew in order [driver,gunner,commander,turrets,cargo]
- Posted on 1 June, 2014 - 18:17
- SilentSpike
- The crew command will return an empty array if the object has no crew - this includes objects that can't hold crew. If used on a unit (man, module, etc.) it will return an array containing that unit.
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Object Manipulation