getPlayerUID: Difference between revisions
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* The value can be used to construct a valid variable name by appending to another valid variable name. {{ic|[[missionNamespace]] [[setVariable]] ["TAG_player" + _uid, _unit];}} | * The value can be used to construct a valid variable name by appending to another valid variable name. {{ic|[[missionNamespace]] [[setVariable]] ["TAG_player" + _uid, _unit];}} | ||
|x1= <code> | |x1= <code>private _uid = [[getPlayerUID]] [[player]];</code> | ||
|seealso= [[BIS_fnc_getUnitByUID]] [[getPlayerUIDOld]] [[getClientState]] [[getClientStateNumber]] | |seealso= [[BIS_fnc_getUnitByUID]] [[getPlayerUIDOld]] [[getClientState]] [[getClientStateNumber]] | ||
}} | }} |
Revision as of 11:03, 12 May 2022
Description
- Description:
- Return a UniqueID of the given unit (player).
- Groups:
- Multiplayer
Syntax
- Syntax:
- getPlayerUID unit
- Parameters:
- unit: Object
- Return Value:
- String - Can be "_SP_AI_" or "_SP_PLAYER_" in SP, "" or UID in MP
- The unique ID may be up to 100 characters long and may contain numbers, uppercase letters and underscores
- The value can be used to construct a valid variable name by appending to another valid variable name.
missionNamespace setVariable ["TAG_player" + _uid, _unit];
Examples
- Example 1:
private _uid = getPlayerUID player;
Additional Information
Notes
-
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