assignedVehicle: Difference between revisions

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m (Text replacement - "<code>([^<]*)\[\[[a-zA-Z0-9 _-]+\|([a-zA-Z0-9_%*!=]+)\]\]([^<]*)<\/code>" to "<code>$1$2$3</code>")
m (Text replacement - "<code>([^<]*)\[\[[a-zA-Z0-9 _-]+\|([a-zA-Z0-9_%*!=]+)\]\]([^<]*)<\/code>" to "<code>$1$2$3</code>")
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|x1= <code>_vehicle = assignedVehicle player;</code>
|x1= <code>_vehicle = assignedVehicle player;</code>


|x12= <code>_units apply {_x leaveVehicle (assignedVehicle [[Magic Variables|_x]])};</code>
|x12= <code>_units apply {_x leaveVehicle (assignedVehicle _x)};</code>


|seealso= [[addVehicle]] [[assignAsDriver]] [[assignAsCargo]] [[assignAsCommander]] [[assignAsGunner]] [[unassignVehicle]] [[leaveVehicle]]
|seealso= [[addVehicle]] [[assignAsDriver]] [[assignAsCargo]] [[assignAsCommander]] [[assignAsGunner]] [[unassignVehicle]] [[leaveVehicle]]
}}
}}

Revision as of 09:04, 13 May 2022

Hover & click on the images for description

Description

Description:
Returns the vehicle an unit is assigned to. If no vehicle is assigned objNull is returned.
See AI Group Vehicle Management for more information.
Groups:
Object Manipulation

Syntax

Syntax:
assignedVehicle unit
Parameters:
unit: Object
Return Value:
Object

Examples

Example 1:
_vehicle = assignedVehicle player;

Additional Information

See also:
addVehicle assignAsDriver assignAsCargo assignAsCommander assignAsGunner unassignVehicle leaveVehicle

Notes

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