local: Difference between revisions
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Lou Montana (talk | contribs) m (Some wiki formatting) |
Lou Montana (talk | contribs) m (Some wiki formatting) |
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|s2= [[local]] variable = value <span style="margin-left: 7em">'''{{Color|red|From {{arma2}} v1.00 until {{arma3}} v1.54}}''' - see '''[[private]]''' for later versions</span> | |s2= [[local]] variable = value <span style="margin-left: 7em">'''{{Color|red|From {{arma2}} v1.00 until {{arma3}} v1.54}}''' - see '''[[private]]''' for later versions</span> | ||
|s2since= arma2 1.00 | |||
|r2= [[Nothing]] | |r2= [[Nothing]] |
Revision as of 15:36, 13 May 2022
Description
- Description:
- Check if given unit is local on the computer in multiplayer games - see Multiplayer Scripting - Locality.
This can be used to determine on which computer some code must be run. In single player all objects are local. - Multiplayer:
- A few things to note amongst others:
- A game logic / module is always local to the server
- Terrain objects are local to every machine
- Groups:
- Multiplayer
Syntax
Alternative Syntax
- Syntax:
- local variable = value From Arma 2 v1.00 until Arma 3 v1.54 - see private for later versions
- Return Value:
- Nothing
Examples
- Example 1:
- Example 2:
- Example 3:
- Sets variable's scope:
Additional Information
- See also:
- "Local" Event HandlerownersetOwner
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Multiplayer