objectParent: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "<sqf>([^ ]+) <\/sqf>" to "<sqf>$1</sqf>") |
Lou Montana (talk | contribs) m (Text replacement - "<code>([^\[]+)<\/code>" to "<sqf>$1</sqf>") |
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[[Image:objectParent.jpg|600px]] | [[Image:objectParent.jpg|600px]] | ||
{{Feature | Informative | When used on a soldier, if the soldier is in a vehicle, this command will return soldier's vehicle. Apart from being faster than [[vehicle]] command, it is also more reliable, as when used on dead [[crew]] inside a vehicle, it returns the vehicle object, where as [[vehicle]] command may surprisingly return unit object instead. For example, to delete a unit which is in a vehicle, execute: | {{Feature | Informative | When used on a soldier, if the soldier is in a vehicle, this command will return soldier's vehicle. Apart from being faster than [[vehicle]] command, it is also more reliable, as when used on dead [[crew]] inside a vehicle, it returns the vehicle object, where as [[vehicle]] command may surprisingly return unit object instead. For example, to delete a unit which is in a vehicle, execute: | ||
< | <sqf>objectParent _unit deleteVehicleCrew _unit;</sqf>}} | ||
|s1= [[objectParent]] object | |s1= [[objectParent]] object | ||
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|x3= Check if player is on foot: | |x3= Check if player is on foot: | ||
< | <sqf>_isOnFoot = isNull objectParent player;</sqf> | ||
|x4= Detect if player is in commander turret of a vehicle: | |x4= Detect if player is in commander turret of a vehicle: | ||
< | <sqf>_isVehicleCommander = player isEqualTo commander objectParent player;</sqf> | ||
|seealso= [[backpackContainer]] [[unitBackpack]] [[backpack]] [[backpackCargo]] [[getBackpackCargo]] [[backpackItems]] [[addBackpack]] [[addBackpackCargo]] [[addBackpackCargoGlobal]] [[removeBackpack]] [[clearBackpackCargo]] [[clearBackpackCargoGlobal]] [[clearAllItemsFromBackpack]] [[loadBackpack]] [[backpackSpaceFor]] [[canAddItemToBackpack]] [[addItemToBackpack]] [[removeItemFromBackpack]] [[everyBackpack]] [[vehicle]] | |seealso= [[backpackContainer]] [[unitBackpack]] [[backpack]] [[backpackCargo]] [[getBackpackCargo]] [[backpackItems]] [[addBackpack]] [[addBackpackCargo]] [[addBackpackCargoGlobal]] [[removeBackpack]] [[clearBackpackCargo]] [[clearBackpackCargoGlobal]] [[clearAllItemsFromBackpack]] [[loadBackpack]] [[backpackSpaceFor]] [[canAddItemToBackpack]] [[addItemToBackpack]] [[removeItemFromBackpack]] [[everyBackpack]] [[vehicle]] | ||
}} | }} |
Revision as of 20:08, 13 May 2022
Description
- Description:
- Returns parent of an object if the object is proxy, otherwise objNull. In case of backpack, the parent is a weaponholder or a cargo space of a vehicle or the unit carrying it. Unit in a vehicle will return the vehicle as parent.
Another good use of objectParent is when a static weapon is known and one needs to check if it is assembled or not. objectParent _staticWeapon will return objNull if weapon is unpacked, or backpack object if packed.
- Groups:
- Object Manipulation
Syntax
- Syntax:
- objectParent object
- Parameters:
- object: Object
- Return Value:
- Object
Examples
- Example 1:
- Example 2:
- Create and place created backpack in front of player:
_backpackContainer = "B_TacticalPack_rgr" createVehicle [0,0,0]; _weaponHolder = objectParent _backpackContainer; _weaponHolder setPos (player modelToWorld [0,5,0]);
- Example 3:
- Check if player is on foot:
- Example 4:
- Detect if player is in commander turret of a vehicle:
Additional Information
- See also:
- backpackContainer unitBackpack backpack backpackCargo getBackpackCargo backpackItems addBackpack addBackpackCargo addBackpackCargoGlobal removeBackpack clearBackpackCargo clearBackpackCargoGlobal clearAllItemsFromBackpack loadBackpack backpackSpaceFor canAddItemToBackpack addItemToBackpack removeItemFromBackpack everyBackpack vehicle
Notes
-
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