objectParent: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "<code>([^\[]+)<\/code>" to "<sqf>$1</sqf>") |
m (Replaced <code> with <sqf>) |
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Line 21: | Line 21: | ||
|x2= Create and place created backpack in front of player: | |x2= Create and place created backpack in front of player: | ||
< | <sqf> | ||
_backpackContainer = "B_TacticalPack_rgr" createVehicle [0, 0, 0]; | |||
_weaponHolder = objectParent _backpackContainer; | _weaponHolder = objectParent _backpackContainer; | ||
_weaponHolder setPos (player modelToWorld [0,5,0]);</ | _weaponHolder setPos (player modelToWorld [0, 5, 0]); | ||
</sqf> | |||
|x3= Check if player is on foot: | |x3= Check if player is on foot: |
Revision as of 15:13, 14 May 2022
Description
- Description:
- Returns parent of an object if the object is proxy, otherwise objNull. In case of backpack, the parent is a weaponholder or a cargo space of a vehicle or the unit carrying it. Unit in a vehicle will return the vehicle as parent.
Another good use of objectParent is when a static weapon is known and one needs to check if it is assembled or not. objectParent _staticWeapon will return objNull if weapon is unpacked, or backpack object if packed.
- Groups:
- Object Manipulation
Syntax
- Syntax:
- objectParent object
- Parameters:
- object: Object
- Return Value:
- Object
Examples
- Example 1:
- Example 2:
- Create and place created backpack in front of player:
_backpackContainer = "B_TacticalPack_rgr" createVehicle [0, 0, 0]; _weaponHolder = objectParent _backpackContainer; _weaponHolder setPos (player modelToWorld [0, 5, 0]);
- Example 3:
- Check if player is on foot:
- Example 4:
- Detect if player is in commander turret of a vehicle:
Additional Information
- See also:
- backpackContainer unitBackpack backpack backpackCargo getBackpackCargo backpackItems addBackpack addBackpackCargo addBackpackCargoGlobal removeBackpack clearBackpackCargo clearBackpackCargoGlobal clearAllItemsFromBackpack loadBackpack backpackSpaceFor canAddItemToBackpack addItemToBackpack removeItemFromBackpack everyBackpack vehicle
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note