objectParent: Difference between revisions

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m (Text replacement - "<code>([^\[]+)<\/code>" to "<sqf>$1</sqf>")
m (Replaced <code> with <sqf>)
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|x2= Create and place created backpack in front of player:
|x2= Create and place created backpack in front of player:
<code>_backpackContainer = "B_TacticalPack_rgr" createVehicle [0,0,0];
<sqf>
_backpackContainer = "B_TacticalPack_rgr" createVehicle [0, 0, 0];
_weaponHolder = objectParent _backpackContainer;
_weaponHolder = objectParent _backpackContainer;
_weaponHolder setPos (player modelToWorld [0,5,0]);</code>
_weaponHolder setPos (player modelToWorld [0, 5, 0]);
</sqf>


|x3= Check if player is on foot:
|x3= Check if player is on foot:

Revision as of 15:13, 14 May 2022

Hover & click on the images for description

Description

Description:
Returns parent of an object if the object is proxy, otherwise objNull. In case of backpack, the parent is a weaponholder or a cargo space of a vehicle or the unit carrying it. Unit in a vehicle will return the vehicle as parent.

Another good use of objectParent is when a static weapon is known and one needs to check if it is assembled or not. objectParent _staticWeapon will return objNull if weapon is unpacked, or backpack object if packed.

objectParent.jpg
When used on a soldier, if the soldier is in a vehicle, this command will return soldier's vehicle. Apart from being faster than vehicle command, it is also more reliable, as when used on dead crew inside a vehicle, it returns the vehicle object, where as vehicle command may surprisingly return unit object instead. For example, to delete a unit which is in a vehicle, execute:
objectParent _unit deleteVehicleCrew _unit;
Groups:
Object Manipulation

Syntax

Syntax:
objectParent object
Parameters:
object: Object
Return Value:
Object

Examples

Example 1:
_weaponholder = objectParent _mybackpack;
Example 2:
Create and place created backpack in front of player:
_backpackContainer = "B_TacticalPack_rgr" createVehicle [0, 0, 0]; _weaponHolder = objectParent _backpackContainer; _weaponHolder setPos (player modelToWorld [0, 5, 0]);
Example 3:
Check if player is on foot:
_isOnFoot = isNull objectParent player;
Example 4:
Detect if player is in commander turret of a vehicle:
_isVehicleCommander = player isEqualTo commander objectParent player;

Additional Information

See also:
backpackContainer unitBackpack backpack backpackCargo getBackpackCargo backpackItems addBackpack addBackpackCargo addBackpackCargoGlobal removeBackpack clearBackpackCargo clearBackpackCargoGlobal clearAllItemsFromBackpack loadBackpack backpackSpaceFor canAddItemToBackpack addItemToBackpack removeItemFromBackpack everyBackpack vehicle

Notes

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