isBurning: Difference between revisions
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{{RV|type=command | {{RV|type=command | ||
| arma3 | |game1= arma3 | ||
|version1= 0.50 | |||
|0.50 | |||
|gr1= Object Manipulation | |gr1= Object Manipulation | ||
| Returns whether the unit is burning. | |descr= Returns whether the unit is burning. | ||
This returns true only if unit is damaged by nearby fire, it does '''not''' check whether a fireplace is burning, use [[inflamed]] command for that. | This returns true only if unit is damaged by nearby fire, it does '''not''' check whether a fireplace is burning, use [[inflamed]] command for that. | ||
| | |s1= [[isBurning]] unit | ||
|p1= unit: [[Object]] | |p1= unit: [[Object]] | ||
| [[Boolean]] | |r1= [[Boolean]] | ||
|x1= < | |x1= <sqf>if (isBurning player) then { player groupChat "I'm burning!!"; };</sqf> | ||
|seealso= [[getBleedingRemaining]] | |seealso= [[getBleedingRemaining]] [[setBleedingRemaining]] [[isBleeding]] [[inflamed]] | ||
}} | }} |
Latest revision as of 22:43, 28 June 2022
Description
- Description:
- Returns whether the unit is burning. This returns true only if unit is damaged by nearby fire, it does not check whether a fireplace is burning, use inflamed command for that.
- Groups:
- Object Manipulation
Syntax
Examples
- Example 1:
Additional Information
Notes
-
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