BIS fnc setObjectRotation: Difference between revisions

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|seealso= [[vectorDir]] [[vectorUp]] [[setVectorDir]] [[setVectorDirAndUp]] [[vectorDiff]] [[vectorAdd]] [[vectorMultiply]] [[vectorCrossProduct]] [[vectorDistance]], [[vectorMagnitudeSqr]], [[vectorDistanceSqr]], [[vectorCos]], [[vectorMagnitude]], [[vectorDotProduct]], [[vectorNormalized]], [[vectorFromTo]]
|seealso= [[vectorDir]] [[vectorUp]] [[setVectorDir]] [[setVectorDirAndUp]] [[vectorDiff]] [[vectorAdd]] [[vectorMultiply]] [[vectorCrossProduct]] [[vectorDistance]] [[vectorMagnitudeSqr]], [[vectorDistanceSqr]], [[vectorCos]], [[vectorMagnitude]], [[vectorDotProduct]], [[vectorNormalized]], [[vectorFromTo]]
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Revision as of 13:03, 1 July 2022

Hover & click on the images for description

Description

Description:
Set object rotation.
Execution:
call
Groups:
Object Manipulation

Syntax

Syntax:
[object, rotation] call BIS_fnc_setObjectRotation
Parameters:
object: Object - Object to manipulate
rotation: Array - Vector in format:
  1. Yaw
  2. Pitch
  3. Roll
Return Value:
Nothing

Examples

Example 1:
[cursorObject, [100,100,100]] call BIS_fnc_setObjectRotation;

Additional Information

See also:
vectorDir vectorUp setVectorDir setVectorDirAndUp vectorDiff vectorAdd vectorMultiply vectorCrossProduct vectorDistance vectorMagnitudeSqrvectorDistanceSqrvectorCosvectorMagnitudevectorDotProductvectorNormalizedvectorFromTo

Notes

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