BIS fnc setObjectRotation: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "\|seealso= ([^ ]+)(\]\]|\}\}), *(\[\[|\{\{)" to "|seealso= $1$2 $3") |
Lou Montana (talk | contribs) m (Text replacement - "<code>([^<]*)<nowiki\/>\[\[([a-zA-Z0-9_]+)\]\](.*)<\/code>" to "<code>$1$2$3</code>") |
||
Line 16: | Line 16: | ||
# Roll | # Roll | ||
|x1= <code> | |x1= <code>[cursorObject, [100,100,100]] [[call]] [[BIS_fnc_setObjectRotation]];</code> | ||
|r1= [[Nothing]] | |r1= [[Nothing]] |
Revision as of 12:09, 13 July 2022
Description
- Description:
- Set object rotation.
- Execution:
- call
- Groups:
- Object Manipulation
Syntax
- Syntax:
- [object, rotation] call BIS_fnc_setObjectRotation
- Parameters:
- object: Object - Object to manipulate
- rotation: Array - Vector in format:
- Yaw
- Pitch
- Roll
- Return Value:
- Nothing
Examples
- Example 1:
[cursorObject, [100,100,100]] call BIS_fnc_setObjectRotation;
Additional Information
- See also:
- vectorDir vectorUp setVectorDir setVectorDirAndUp vectorDiff vectorAdd vectorMultiply vectorCrossProduct vectorDistance vectorMagnitudeSqr vectorDistanceSqr vectorCos vectorMagnitude vectorDotProduct vectorNormalized vectorFromTo
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note