BIS fnc sayMessage: Difference between revisions
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{{RV|type=function | |||
|game1= arma3 | |||
|version1= 1.00 | |||
| | |gr1= Sound | ||
| | |arg= global | ||
| | |eff= local | ||
|descr= Make a speaker say a message. | |||
|s1= [speaker, message, channel] call [[BIS_fnc_sayMessage]] | |||
|p1= speaker: [[Object]] or [[Side]] | |||
|p2= message: [[String]] - must be defined in either [[Description.ext#CfgSounds|CfgSounds]] or [[Description.ext#CfgRadio|CfgRadio]] | |||
| | |p3= channel: [[String]] or [[Number]] - (Optional, default "side") can be "say3D", "direct", "group", "vehicle", "side", "command", "global", or custom channel ID | ||
| | |r1= [[Boolean]] - [[true]] when done | ||
|x1= <sqf>[leader player, "to_c01_m01_brief_001_br_briefing_a_CENTAUR_0", "say3D"] call BIS_fnc_sayMessage;</sqf> | |||
|x1= < | |||
|seealso= [[say]] [[say3D]] [[directSay]] [[groupRadio]] [[vehicleRadio]] [[sideRadio]] [[commandRadio]] [[globalRadio]] [[customRadio]] | |||
}} | }} | ||
Latest revision as of 17:00, 13 July 2022
Description
Syntax
- Syntax:
- [speaker, message, channel] call BIS_fnc_sayMessage
- Parameters:
- speaker: Object or Side
- message: String - must be defined in either CfgSounds or CfgRadio
- channel: String or Number - (Optional, default "side") can be "say3D", "direct", "group", "vehicle", "side", "command", "global", or custom channel ID
- Return Value:
- Boolean - true when done
Examples
- Example 1:
Additional Information
- See also:
- say say3D directSay groupRadio vehicleRadio sideRadio commandRadio globalRadio customRadio
Notes
-
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