lightAttachObject: Difference between revisions

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|p1= light: [[Object]]
|p1= light: [[Object]]
|p2= [object, position]: [[Array]]
 
|p3= object: [[Object]]
|p2= object: [[Object]]
|p4= position: [[Array]] - format [[Position]]
 
|p3= position: [[Array]] format [[Position]]


|r1= [[Nothing]]
|r1= [[Nothing]]


|x1= <code>myLight lightAttachObject [myVehicle, [-0.5,-0.25,1]];</code>
|x1= <sqf>myLight lightAttachObject [myVehicle, [-0.5,-0.25,1]];</sqf>


|seealso= [[setLightAmbient]] [[setLightBrightness]] [[lightDetachObject]] [[setLightColor]] [[setLightIntensity]] [[setLightAttenuation]] [[setLightUseFlare]] [[setLightFlareSize]] [[setLightFlareMaxDistance]] [[setLightDayLight]] [[attachObject]] [[attachTo]] [[attachedObjects]] [[attachedTo]] [[waypointAttachVehicle]] [[waypointAttachedVehicle]] [[triggerAttachVehicle]] [[attachedObject]]
|seealso= [[setLightAmbient]] [[setLightBrightness]] [[lightDetachObject]] [[setLightColor]] [[setLightIntensity]] [[setLightAttenuation]] [[setLightUseFlare]] [[setLightFlareSize]] [[setLightFlareMaxDistance]] [[setLightDayLight]] [[attachObject]] [[attachTo]] [[attachedObjects]] [[attachedTo]] [[waypointAttachVehicle]] [[waypointAttachedVehicle]] [[triggerAttachVehicle]] [[attachedObject]]
}}
}}


<dl class="command_description">
{{Note
 
|user= Feersum
<dt></dt>
|timestamp= 20061201164200
<dd class="notedate">Posted on Dec 1, 2006 - 16:42</dd>
|text= Light can be created with command [[createVehicleLocal]] with special vehicle class "#lightpoint"<br>
<dt class="note">[[User:Feersum|Feersum]]</dt>
for example:
<dd class="note">
<sqf>
Light can be created with command [[createVehicleLocal]] with special vehicle class "#lightpoint"
_light = "#lightpoint" createVehicleLocal pos;
<br>for example:
<code>_light = "#lightpoint" createVehicleLocal pos;
_light setLightBrightness 1.0;
_light setLightBrightness 1.0;
_light setLightAmbient [0.0, 1.0, 0.0];
_light setLightAmbient [0.0, 1.0, 0.0];
_light setLightColor [0.0, 1.0, 0.0];
_light setLightColor [0.0, 1.0, 0.0];
_light lightAttachObject [_object, [0,0,0]];</code>
_light lightAttachObject [_object, [0,0,0]];
</sqf>
}}


<dt></dt>
{{Note
<dd class="notedate">Posted on March 31, 2015 - 04:49 (UTC)</dd>
|user= Waffle SS.
<dt class="note">[[User:Waffle SS.|Waffle SS.]]</dt>
|timestamp= 20150331044900
<dd class="note">
|text= When attached, movement is slow to update (jumpy).  Use [[attachTo]] when attaching a light to moving objects.
When attached, movement is slow to update (jumpy).  Use [[attachTo]] when attaching a light to moving objects.
}}
</dd>
 
</dl>

Latest revision as of 16:45, 15 August 2022

Hover & click on the images for description

Description

Description:
Attach light to given object at given position on object.
Groups:
Lights

Syntax

Syntax:
light lightAttachObject [object, position]
Parameters:
light: Object
object: Object
position: Array format Position
Return Value:
Nothing

Examples

Example 1:
myLight lightAttachObject [myVehicle, [-0.5,-0.25,1]];

Additional Information

See also:
setLightAmbient setLightBrightness lightDetachObject setLightColor setLightIntensity setLightAttenuation setLightUseFlare setLightFlareSize setLightFlareMaxDistance setLightDayLight attachObject attachTo attachedObjects attachedTo waypointAttachVehicle waypointAttachedVehicle triggerAttachVehicle attachedObject

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Feersum - c
Posted on Dec 01, 2006 - 16:42 (UTC)
Light can be created with command createVehicleLocal with special vehicle class "#lightpoint"
for example:
_light = "#lightpoint" createVehicleLocal pos; _light setLightBrightness 1.0; _light setLightAmbient [0.0, 1.0, 0.0]; _light setLightColor [0.0, 1.0, 0.0]; _light lightAttachObject [_object, [0,0,0]];
Waffle SS. - c
Posted on Mar 31, 2015 - 04:49 (UTC)
When attached, movement is slow to update (jumpy). Use attachTo when attaching a light to moving objects.