Example Code: Reveal Units Temporarily: Difference between revisions

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<syntaxhighlight lang="cpp">/*
{{GVI|arma3|1.92}}
 
<sqf>
/*
Author: Revo
Author: Revo


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*/
*/


//Replace here
// replace here
#define CENTER player  
#define CENTER player // the area around this object will be scanned
#define RADIUS 100  
#define RADIUS 100 // radius of the area
#define DELETE_TIME 5
#define DELETE_TIME 5 // how long will the units be revealed in seconds
#define TOLERANCE 5
#define TOLERANCE 5 // accuracy of the units positions in meters
//Replace end
#define DELAY 1 // delay in between reveal of units in seconds (60 units take 60 seconds to show)
// replace end


[CENTER,RADIUS,DELETE_TIME,TOLERANCE] spawn  
[CENTER, RADIUS, DELETE_TIME, TOLERANCE, DELAY] spawn  
{
{
params ["_center","_radius","_deleteTime","_tolerance"];
params ["_center", "_radius", "_deleteTime", "_tolerance", "_delay"];
_nearestUnits = nearestObjects [_center, ["man"], _radius];
private _nearestUnits = nearestObjects [_center, ["CAManBase"], _radius];


systemChat "Scanning in progress...";
systemChat "Scanning in progress...";
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createMarker ["areaBorderTemp", _center];
createMarker ["areaBorderTemp", _center];
"areaBorderTemp" setMarkerShape "ELLIPSE";
"areaBorderTemp" setMarkerShape "ELLIPSE";
"areaBorderTemp" setMarkerSize [_radius,_radius];
"areaBorderTemp" setMarkerSize [_radius, _radius];
"areaBorderTemp" setMarkerBrush "Border";
"areaBorderTemp" setMarkerBrush "Border";


{
{
_marker = createMarker [format ["tempMarker_%1",_forEachIndex],_x getPos [_tolerance,random 360]];
private _marker = createMarker [format ["tempMarker_%1", _forEachIndex], _x getPos [_tolerance, random 360]];
_marker setMarkerType "o_unknown";  
_marker setMarkerType "o_unknown";
_marker setMarkerColor "ColorUNKNOWN";  
_marker setMarkerColor "ColorUNKNOWN";
_marker setMarkerSize [0.5,0.5];
_marker setMarkerSize [0.5, 0.5];
sleep 1;
sleep _delay;
} forEach _nearestUnits;
} forEach _nearestUnits;


systemChat format ["%1 entities found.",count _nearestUnits];
systemChat format ["%1 entities found.", count _nearestUnits];
systemChat format ["Position tolerance: %1 m",_tolerance];
systemChat format ["Position tolerance: %1 m", _tolerance];


sleep _deleteTime;
sleep _deleteTime;
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for "_i" from 0 to (count _nearestUnits) - 1 do
for "_i" from 0 to (count _nearestUnits) - 1 do
{
{
deleteMarker format ["tempMarker_%1",_i];
deleteMarker format ["tempMarker_%1", _i];
sleep 1;
sleep _delay;
};
};


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};
};


true</syntaxhighlight>
true;
</sqf>
 


[[Category: Example Code]]
[[Category: Example Code]]

Latest revision as of 23:18, 20 August 2022

Arma 3 logo black.png1.92

/* Author: Revo Description: Reveals units in a defined area temporarily. Parameter(s): See defines below Returns: BOOLEAN - true */ // replace here #define CENTER player // the area around this object will be scanned #define RADIUS 100 // radius of the area #define DELETE_TIME 5 // how long will the units be revealed in seconds #define TOLERANCE 5 // accuracy of the units positions in meters #define DELAY 1 // delay in between reveal of units in seconds (60 units take 60 seconds to show) // replace end [CENTER, RADIUS, DELETE_TIME, TOLERANCE, DELAY] spawn { params ["_center", "_radius", "_deleteTime", "_tolerance", "_delay"]; private _nearestUnits = nearestObjects [_center, ["CAManBase"], _radius]; systemChat "Scanning in progress..."; createMarker ["areaBorderTemp", _center]; "areaBorderTemp" setMarkerShape "ELLIPSE"; "areaBorderTemp" setMarkerSize [_radius, _radius]; "areaBorderTemp" setMarkerBrush "Border"; { private _marker = createMarker [format ["tempMarker_%1", _forEachIndex], _x getPos [_tolerance, random 360]]; _marker setMarkerType "o_unknown"; _marker setMarkerColor "ColorUNKNOWN"; _marker setMarkerSize [0.5, 0.5]; sleep _delay; } forEach _nearestUnits; systemChat format ["%1 entities found.", count _nearestUnits]; systemChat format ["Position tolerance: %1 m", _tolerance]; sleep _deleteTime; for "_i" from 0 to (count _nearestUnits) - 1 do { deleteMarker format ["tempMarker_%1", _i]; sleep _delay; }; deleteMarker "areaBorderTemp"; }; true;