BIS fnc setRain: Difference between revisions
Jump to navigation
Jump to search
Killzone Kid (talk | contribs) (Created page with "{{RV|type=function |game1= arma3 |version1= 2.10 |branch= dev |gr1= Environment |eff= global |serverExec= server |descr= A helper function for setting rainParams in m...") |
Lou Montana (talk | contribs) m (Text replacement - "\|branch= *dev " to "") |
||
Line 3: | Line 3: | ||
|game1= arma3 | |game1= arma3 | ||
|version1= 2.10 | |version1= 2.10 | ||
|gr1= Environment | |gr1= Environment |
Revision as of 13:24, 23 August 2022
Description
- Description:
- A helper function for setting rainParams in multiplayer. The call to the function could be placed in 'init.sqf' to sync rainParams between all clients and JIP. Alternatively execute on server.
- Execution:
- call
- Groups:
- Environment
Syntax
- Syntax:
- rainParams call BIS_fnc_setRain
- Parameters:
- rainParams: Array or Config - custom RainParticles params, see rainParams. Use empty array [] or configNull to reset to default values
- Return Value:
- Boolean
Examples
- Example 1:
- 0 setOvercast 1; 0 setRain 1; 0 setFog 0.1; // snow affects visibility at distance setHumidity 0.9; // don't want to see dust clouds enableEnvironment [false, true]; // don't want to see snakes and butterflies either forceWeatherChange; [ "a3\data_f\rainnormal_ca.paa", // rainDropTexture 1, // texDropCount 0.01, // minRainDensity 15, // effectRadius 0.1, // windCoef 2, // dropSpeed 0.5, // rndSpeed 0.5, // rndDir 0.02, // dropWidth 0.02, // dropHeight [0.1, 0.1, 0.1, 1], // dropColor 0.1, // lumSunFront 0.1, // lumSunBack 5.5, // refractCoef 0.3, // refractSaturation true, // snow false // dropColorStrong ] call BIS_fnc_setRain;
Additional Information
- See also:
- rainParams setRain
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note