BIS fnc setRain: Difference between revisions

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|serverExec= server
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|descr= A helper function for setting [[rainParams]] in multiplayer. The call to the function could be placed in 'init.sqf' to sync [[rainParams]] between all clients and JIP. Alternatively execute on server.
|descr= A helper function for setting [[rainParams]] in multiplayer. The call to the function could be placed in [[Event Scripts#init.sqf|init.sqf]] to sync [[rainParams]] between all clients and JIP. Alternatively execute on server.
 
|s1= rainParams [[call]] [[BIS_fnc_setRain]]
|s1= rainParams [[call]] [[BIS_fnc_setRain]]


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|r1= [[Boolean]]
|r1= [[Boolean]]


|x1= <sqf>0 setOvercast 1;
|x1= <sqf>
0 setOvercast 1;
0 setRain 1;
0 setRain 1;
0 setFog 0.1; // snow affects visibility at distance
0 setFog 0.1; // snow affects visibility at distance
setHumidity 0.9; // don't want to see dust clouds
setHumidity 0.9; // don't want to see dust clouds
enableEnvironment [false, true]; // don't want to see snakes and butterflies either
enableEnvironment [false, true]; // don't want to see snakes and butterflies either
forceWeatherChange;
forceWeatherChange;
[
[
"a3\data_f\rainnormal_ca.paa", // rainDropTexture
"a3\data_f\rainnormal_ca.paa", // rainDropTexture
1, // texDropCount
1, // texDropCount
0.01, // minRainDensity
0.01, // minRainDensity
15, // effectRadius
15, // effectRadius
0.1, // windCoef
0.1, // windCoef
2, // dropSpeed
2, // dropSpeed
0.5, // rndSpeed
0.5, // rndSpeed
0.5, // rndDir
0.5, // rndDir
0.02, // dropWidth
0.02, // dropWidth
0.02, // dropHeight
0.02, // dropHeight
[0.1, 0.1, 0.1, 1], // dropColor
[0.1, 0.1, 0.1, 1], // dropColor
0.1, // lumSunFront
0.1, // lumSunFront
0.1, // lumSunBack
0.1, // lumSunBack
5.5, // refractCoef
5.5, // refractCoef
0.3, // refractSaturation
0.3, // refractSaturation
true, // snow
true, // snow
false // dropColorStrong
false // dropColorStrong
]  
] call BIS_fnc_setRain;
call BIS_fnc_setRain;</sqf>
</sqf>


|seealso= [[rainParams]] [[setRain]]
|seealso= [[rainParams]] [[setRain]]
}}
}}

Revision as of 14:29, 23 August 2022

Hover & click on the images for description

Description

Description:
A helper function for setting rainParams in multiplayer. The call to the function could be placed in init.sqf to sync rainParams between all clients and JIP. Alternatively execute on server.
Execution:
call
Groups:
Environment

Syntax

Syntax:
rainParams call BIS_fnc_setRain
Parameters:
rainParams: Array or Config - custom RainParticles params, see rainParams. Use empty array [] or configNull to reset to default values
Return Value:
Boolean

Examples

Example 1:
0 setOvercast 1; 0 setRain 1; 0 setFog 0.1; // snow affects visibility at distance setHumidity 0.9; // don't want to see dust clouds enableEnvironment [false, true]; // don't want to see snakes and butterflies either forceWeatherChange; [ "a3\data_f\rainnormal_ca.paa", // rainDropTexture 1, // texDropCount 0.01, // minRainDensity 15, // effectRadius 0.1, // windCoef 2, // dropSpeed 0.5, // rndSpeed 0.5, // rndDir 0.02, // dropWidth 0.02, // dropHeight [0.1, 0.1, 0.1, 1], // dropColor 0.1, // lumSunFront 0.1, // lumSunBack 5.5, // refractCoef 0.3, // refractSaturation true, // snow false // dropColorStrong ] call BIS_fnc_setRain;

Additional Information

See also:
rainParams setRain

Notes

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