objectParent: Difference between revisions

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m (Add seealso)
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_isCommander = player isEqualTo commander objectParent player; // check if the player is in a vehicle and is its commander
_isCommander = player isEqualTo commander objectParent player; // check if the player is in a vehicle and is its commander


_weaponHolder = objectParent _myBackpack; // return:
_holder = objectParent _myBackpack; // return:
// - the weapon holder of a dropped backpack
// - the weapon holder of a dropped backpack
// - the cargo space of a vehicle holding this backpack
// - the cargo space of a vehicle holding this backpack
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</sqf>
</sqf>


|seealso= [[backpackContainer]] [[unitBackpack]] [[backpack]] [[backpackCargo]] [[getBackpackCargo]] [[backpackItems]] [[addBackpack]] [[addBackpackCargo]] [[addBackpackCargoGlobal]] [[removeBackpack]] [[clearBackpackCargo]] [[clearBackpackCargoGlobal]] [[clearAllItemsFromBackpack]] [[loadBackpack]] [[backpackSpaceFor]] [[canAddItemToBackpack]] [[addItemToBackpack]] [[removeItemFromBackpack]] [[everyBackpack]] [[vehicle]]
|seealso= [[backpackContainer]] [[unitBackpack]] [[backpack]] [[backpackCargo]] [[getBackpackCargo]] [[backpackItems]] [[addBackpack]] [[addBackpackCargo]] [[addBackpackCargoGlobal]] [[removeBackpack]] [[clearBackpackCargo]] [[clearBackpackCargoGlobal]] [[clearAllItemsFromBackpack]] [[loadBackpack]] [[backpackSpaceFor]] [[canAddItemToBackpack]] [[addItemToBackpack]] [[removeItemFromBackpack]] [[everyBackpack]] [[vehicle]] [[getCorpse]]
}}
}}

Revision as of 17:34, 23 March 2023

Hover & click on the images for description

Description

Description:
objectParent.jpg

Returns the parent of an object if said object is a proxy.

Use objectParent instead of vehicle to get a soldier's vehicle.

Apart from being faster it is also more reliable, as when used on dead crew, vehicle command may surprisingly return the unit itself. To delete a unit which is in a vehicle, execute:

objectParent _unit deleteVehicleCrew _unit;
Groups:
Object Manipulation

Syntax

Syntax:
objectParent object
Parameters:
object: Object
Return Value:
Object

Examples

Example 1:
_isOnFoot = isNull objectParent player; // check if the player is on foot _isCommander = player isEqualTo commander objectParent player; // check if the player is in a vehicle and is its commander _holder = objectParent _myBackpack; // return: // - the weapon holder of a dropped backpack // - the cargo space of a vehicle holding this backpack // - the dead unit holding the backpack // works for a backpack, a vest or a uniform _isDeployed = isNull objectParent _deployableStaticMG; // true if deployed, false if in a backpack _ropeParent = objectParent _ropeSegment; // since Arma 3 v2.12
Example 2:
Create and place a created backpack in front of player:
_backpackContainer = "B_TacticalPack_rgr" createVehicle [0, 0, 0]; _weaponHolder = objectParent _backpackContainer; _weaponHolder setPosWorld (player modelToWorldWorld [0, 5, 0]);

Additional Information

See also:
backpackContainer unitBackpack backpack backpackCargo getBackpackCargo backpackItems addBackpack addBackpackCargo addBackpackCargoGlobal removeBackpack clearBackpackCargo clearBackpackCargoGlobal clearAllItemsFromBackpack loadBackpack backpackSpaceFor canAddItemToBackpack addItemToBackpack removeItemFromBackpack everyBackpack vehicle getCorpse

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note