objectParent: Difference between revisions
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Lou Montana (talk | contribs) m (Fix) |
Lou Montana (talk | contribs) m (Add seealso) |
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_isCommander = player isEqualTo commander objectParent player; // check if the player is in a vehicle and is its commander | _isCommander = player isEqualTo commander objectParent player; // check if the player is in a vehicle and is its commander | ||
_holder = objectParent _myBackpack; // return: | |||
// - the weapon holder of a dropped backpack | // - the weapon holder of a dropped backpack | ||
// - the cargo space of a vehicle holding this backpack | // - the cargo space of a vehicle holding this backpack | ||
Line 44: | Line 44: | ||
</sqf> | </sqf> | ||
|seealso= [[backpackContainer]] [[unitBackpack]] [[backpack]] [[backpackCargo]] [[getBackpackCargo]] [[backpackItems]] [[addBackpack]] [[addBackpackCargo]] [[addBackpackCargoGlobal]] [[removeBackpack]] [[clearBackpackCargo]] [[clearBackpackCargoGlobal]] [[clearAllItemsFromBackpack]] [[loadBackpack]] [[backpackSpaceFor]] [[canAddItemToBackpack]] [[addItemToBackpack]] [[removeItemFromBackpack]] [[everyBackpack]] [[vehicle]] | |seealso= [[backpackContainer]] [[unitBackpack]] [[backpack]] [[backpackCargo]] [[getBackpackCargo]] [[backpackItems]] [[addBackpack]] [[addBackpackCargo]] [[addBackpackCargoGlobal]] [[removeBackpack]] [[clearBackpackCargo]] [[clearBackpackCargoGlobal]] [[clearAllItemsFromBackpack]] [[loadBackpack]] [[backpackSpaceFor]] [[canAddItemToBackpack]] [[addItemToBackpack]] [[removeItemFromBackpack]] [[everyBackpack]] [[vehicle]] [[getCorpse]] | ||
}} | }} |
Revision as of 17:34, 23 March 2023
Description
- Description:
-
Returns the parent of an object if said object is a proxy.
- Groups:
- Object Manipulation
Syntax
- Syntax:
- objectParent object
- Parameters:
- object: Object
- Return Value:
- Object
Examples
- Example 1:
- _isOnFoot = isNull objectParent player; // check if the player is on foot _isCommander = player isEqualTo commander objectParent player; // check if the player is in a vehicle and is its commander _holder = objectParent _myBackpack; // return: // - the weapon holder of a dropped backpack // - the cargo space of a vehicle holding this backpack // - the dead unit holding the backpack // works for a backpack, a vest or a uniform _isDeployed = isNull objectParent _deployableStaticMG; // true if deployed, false if in a backpack _ropeParent = objectParent _ropeSegment; // since Arma 3 v2.12
- Example 2:
- Create and place a created backpack in front of player:
_backpackContainer = "B_TacticalPack_rgr" createVehicle [0, 0, 0]; _weaponHolder = objectParent _backpackContainer; _weaponHolder setPosWorld (player modelToWorldWorld [0, 5, 0]);
Additional Information
- See also:
- backpackContainer unitBackpack backpack backpackCargo getBackpackCargo backpackItems addBackpack addBackpackCargo addBackpackCargoGlobal removeBackpack clearBackpackCargo clearBackpackCargoGlobal clearAllItemsFromBackpack loadBackpack backpackSpaceFor canAddItemToBackpack addItemToBackpack removeItemFromBackpack everyBackpack vehicle getCorpse
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note