doFire: Difference between revisions

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m (Text replacement - "\| *(arg|eff|mp|serverExec|gr[0-9]) *= *(.*) * *\|([^=0-9]{12})" to "|$1=$2 |descr=$3")
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{{RV|type=command
{{RV|type=command


| ofp
|game1= ofp
|1.00
|version1= 1.00


|game2= ofpe
|game2= ofpe
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The target can be a unit or a vehicle, but not an object.
The target can be a unit or a vehicle, but not an object.


|s1= unitName '''doFire''' target
|s1= unitName [[doFire]] target


|p1= unitName: [[Object]] or [[Array]]
|p1= unitName: [[Object]] or [[Array]]
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|p2= target: [[Object]]
|p2= target: [[Object]]


|r1=[[Nothing]]
|r1= [[Nothing]]


|x1= <code>_ESoldier1 [[doFire]] _WSoldier1;</code>
|x1= <sqf>_ESoldier1 doFire _WSoldier1;</sqf>


|seealso= [[fire]], [[commandFire]], [[canFire]], [[fireAtTarget]], [[forceWeaponFire]], [[commandArtilleryFire]], [[commandSuppressiveFire]], [[doArtilleryFire]], [[doSuppressiveFire]], [[isManualFire]]
|seealso= [[fire]] [[commandFire]] [[canFire]] [[fireAtTarget]] [[forceWeaponFire]] [[commandArtilleryFire]] [[commandSuppressiveFire]] [[doArtilleryFire]] [[doSuppressiveFire]] [[isManualFire]]
}}
}}


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<dt><dt>
<dt><dt>
<dd class="notedate">Posted on August 3, 2006 - 14:31</dd>
<dd class="notedate">Posted on 2006-08-03 - 14:31</dd>
<dt class="note">[[User:Hardrock|hardrock]]</dt>
<dt class="note">[[User:Hardrock|hardrock]]</dt>
<dd class="note">''Notes from before the conversion:''
<dd class="note">''Notes from before the conversion:''
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It is often helpful to use [[doTarget]] first.
It is often helpful to use [[doTarget]] first.
<dt><dt>
<dt><dt>
<dd class="notedate">Posted on March 25, 2007 - 23:17</dd>
<dd class="notedate">Posted on 2007-03-25 - 23:17</dd>
<dt class="note">[[User:Hurricane|Hurricane]]</dt>
<dt class="note">[[User:Hurricane|Hurricane]]</dt>
<dd class="note">
<dd class="note">
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A unit will not execute this command when his behaviour is set to "careless".
A unit will not execute this command when his behaviour is set to "careless".
<dt><dt>
<dt><dt>
<dd class="notedate">Posted on Feb 18, 2012 - 21:07</dd>
<dd class="notedate">Posted on 2012-02-18 - 21:07</dd>
<dt class="note">[[User:Zingo|Zingo]]</dt>
<dt class="note">[[User:Zingo|Zingo]]</dt>
<dd class="note">
<dd class="note">
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Board dofire not working in arma2 1.11. an entity he throws he shoots not only.
Board dofire not working in arma2 1.11. an entity he throws he shoots not only.
<dt><dt>
<dt><dt>
<dd class="notedate">Posted on June 7, 2012 - 14:05</dd>
<dd class="notedate">Posted on 2012-06-07 - 14:05</dd>
<dt class="note">[[User:Sakura_Chan|Sakura_Chan]]</dt>
<dt class="note">[[User:Sakura_Chan|Sakura_Chan]]</dt>
<dd class="note">
<dd class="note">
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</dl>
</dl>
{{GameCategory|arma1|Scripting Commands}}
{{GameCategory|arma2|Scripting Commands}}
{{GameCategory|arma3|Scripting Commands}}
{{GameCategory|tkoh|Scripting Commands}}

Latest revision as of 23:25, 13 May 2023

Hover & click on the images for description

Description

Description:
Order the given unit(s) to fire on the given target (without radio messages). The target is set with doTarget or commandTarget. The target can be a unit or a vehicle, but not an object.
Groups:
Unit Control

Syntax

Syntax:
unitName doFire target
Parameters:
unitName: Object or Array
target: Object
Return Value:
Nothing

Examples

Example 1:
_ESoldier1 doFire _WSoldier1;

Additional Information

See also:
fire commandFire canFire fireAtTarget forceWeaponFire commandArtilleryFire commandSuppressiveFire doArtilleryFire doSuppressiveFire isManualFire

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on 2006-08-03 - 14:31
hardrock
Notes from before the conversion: It is often helpful to use doTarget first.
Posted on 2007-03-25 - 23:17
Hurricane
A unit will not execute this command when his behaviour is set to "careless".
Posted on 2012-02-18 - 21:07
Zingo
Board dofire not working in arma2 1.11. an entity he throws he shoots not only.
Posted on 2012-06-07 - 14:05
Sakura_Chan
Unitname dofire objnull does not work like it does in commandfire. Target var has to be real (Arma2 AO) might be different in other versions.