doFire: Difference between revisions
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{{RV|type=command | |||
|game1= ofp | |||
|version1= 1.00 | |||
|game2= ofpe | |||
|version2= 1.00 | |||
|game3= arma1 | |||
|version3= 1.00 | |||
|game4= arma2 | |||
|version4= 1.00 | |||
|game5= arma2oa | |||
|version5= 1.50 | |||
|game6= tkoh | |||
|version6= 1.00 | |||
|game7= arma3 | |||
|version7= 0.50 | |||
|arg= local | |||
|eff= global | |||
|gr1= Unit Control | |||
|descr= Order the given unit(s) to fire on the given target (without radio messages). | |||
The target is set with [[doTarget]] or [[commandTarget]]. | |||
The target can be a unit or a vehicle, but not an object. | |||
|s1= unitName [[doFire]] target | |||
'' | |p1= unitName: [[Object]] or [[Array]] | ||
|p2= target: [[Object]] | |||
|r1= [[Nothing]] | |||
|x1= <sqf>_ESoldier1 doFire _WSoldier1;</sqf> | |||
|seealso= [[fire]] [[commandFire]] [[canFire]] [[fireAtTarget]] [[forceWeaponFire]] [[commandArtilleryFire]] [[commandSuppressiveFire]] [[doArtilleryFire]] [[doSuppressiveFire]] [[isManualFire]] | |||
}} | |||
<dl class="command_description"> | |||
<dt><dt> | |||
<dd class="notedate">Posted on 2006-08-03 - 14:31</dd> | |||
<dt class="note">[[User:Hardrock|hardrock]]</dt> | |||
<dd class="note">''Notes from before the conversion:'' | |||
It is often helpful to use [[doTarget]] first. | It is often helpful to use [[doTarget]] first. | ||
<dt><dt> | |||
<dd class="notedate">Posted on 2007-03-25 - 23:17</dd> | |||
<dt class="note">[[User:Hurricane|Hurricane]]</dt> | |||
<dd class="note"> | |||
A unit will not execute this command when his behaviour is set to "careless". | |||
<dt><dt> | |||
<dd class="notedate">Posted on 2012-02-18 - 21:07</dd> | |||
<dt class="note">[[User:Zingo|Zingo]]</dt> | |||
<dd class="note"> | |||
Board dofire not working in arma2 1.11. an entity he throws he shoots not only. | |||
<dt><dt> | |||
<dd class="notedate">Posted on 2012-06-07 - 14:05</dd> | |||
<dt class="note">[[User:Sakura_Chan|Sakura_Chan]]</dt> | |||
<dd class="note"> | |||
Unitname dofire objnull does not work like it does in commandfire. Target var has to be real (Arma2 AO) might be different in other versions. | |||
</dl> |
Latest revision as of 23:25, 13 May 2023
Description
- Description:
- Order the given unit(s) to fire on the given target (without radio messages). The target is set with doTarget or commandTarget. The target can be a unit or a vehicle, but not an object.
- Groups:
- Unit Control
Syntax
- Syntax:
- unitName doFire target
- Parameters:
- unitName: Object or Array
- target: Object
- Return Value:
- Nothing
Examples
- Example 1:
- _ESoldier1 doFire _WSoldier1;
Additional Information
- See also:
- fire commandFire canFire fireAtTarget forceWeaponFire commandArtilleryFire commandSuppressiveFire doArtilleryFire doSuppressiveFire isManualFire
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on 2006-08-03 - 14:31
- hardrock
- Notes from before the conversion: It is often helpful to use doTarget first.
- Posted on 2007-03-25 - 23:17
- Hurricane
- A unit will not execute this command when his behaviour is set to "careless".
- Posted on 2012-02-18 - 21:07
- Zingo
- Board dofire not working in arma2 1.11. an entity he throws he shoots not only.
- Posted on 2012-06-07 - 14:05
- Sakura_Chan
- Unitname dofire objnull does not work like it does in commandfire. Target var has to be real (Arma2 AO) might be different in other versions.
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Unit Control
- Scripting Commands: Global Effect