Resource Manager – Arma Reforger
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The Resource Manager is an integral part of the main "hub" of the '''Enfusion Workbench'''. The Resource Manager is its asset manager, which allows for '''importing, managing and editing''' assets and their related files. It’s also the place from which navigation to other tools or areas of Workbench can be done, as well as accessing project and Workbench '''options''', '''build data''', '''package''', '''build project''' and more. | The Resource Manager is an integral part of the main "hub" of the '''Enfusion Workbench'''. The Resource Manager is its asset manager, which allows for '''importing, managing and editing''' assets and their related files. It’s also the place from which navigation to other tools or areas of Workbench can be done, as well as accessing project and Workbench '''options''', '''build data''', '''package''', '''build project''' and more. | ||
=== Interface === | |||
[[File:armareforger-resource-manager-main-view.gif]] | |||
By default, Resource Manager welcomes you with 4 main sections: | |||
1) '''Resource Browser''' - this window can be used to | |||
2) '''Main Window -''' If there are not tabs opened, then '''Welcome Tab''' will be visible. When resource is opened, it will appear in this main window area in a tab. | |||
3) '''Log Console''' - Window containing live updated logs from current session. | |||
4) '''Top Toolbar -''' In top toolbar it is possible to access '''all available Editors''' , options, plugins and other things. More details can be found below | |||
Beside that, in bottom right corner '''(5)''' you can info about version of the '''Workbench''' and to which backend (Production - Stable, Submission = Experimental version of the game) it is connected. | |||
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=== Workbench === | === Workbench === | ||
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== Log Console == | == Log Console == | ||
Log console displays various messages, they can be either informative, warnings or errors, and can be sorted by type or category. | Log console displays various messages, they can be either '''informative''', '''warnings''' or '''errors''', and can be sorted by '''type''' or '''category'''. | ||
Revision as of 14:17, 19 September 2023
Welcome to the Enfusion Workbench - Resource Manager!
The Resource Manager is an integral part of the main "hub" of the Enfusion Workbench. The Resource Manager is its asset manager, which allows for importing, managing and editing assets and their related files. It’s also the place from which navigation to other tools or areas of Workbench can be done, as well as accessing project and Workbench options, build data, package, build project and more.
Interface
By default, Resource Manager welcomes you with 4 main sections: 1) Resource Browser - this window can be used to
2) Main Window - If there are not tabs opened, then Welcome Tab will be visible. When resource is opened, it will appear in this main window area in a tab.
3) Log Console - Window containing live updated logs from current session.
4) Top Toolbar - In top toolbar it is possible to access all available Editors , options, plugins and other things. More details can be found below
Beside that, in bottom right corner (5) you can info about version of the Workbench and to which backend (Production - Stable, Submission = Experimental version of the game) it is connected.
Workbench
Save
Save the file from the currently selected tab.
Save All
Save the file from all opened tabs.
Options
Login/Logout
Log in or out of the Bohemia account. Logging in allows for publishing online to the Bohemia Workshop.
Publish Project
Publish the mod in its current state.
Exit
Close the Workbench and all other open editors, if any.
Editors
This menu allows for navigating through all available editors.
View
This menu allows the switching of the current tab's view mode between:
- Normal view
- Text view
- Hex view (8, 16 or 32B)
Edit
Undo
Undo the last applied action to the world. Shortcut: Ctrl + Z.
Redo
Reapply the last undone action. Shortcut: Ctrl + Y.
Reimport resource
Reload the current file from storage. Wanted changes must have been saved first! Shortcut: F5.
Locate file in resource browser
Show the selected file in the Resource Browser tree. Shortcut: Ctrl + B.
Edit prefab
Open the World Editor to edit the currently-opened prefab. Shortcut: Ctrl + E.
Window
The first section groups Tab operations.
The second section groups Window operations.
Next Tab
Shortcut: Ctrl + ↡ PgDown.
Previous Tab
Shortcut: Ctrl + ↟ PgUp.
Cycle Tabs
Shortcut: Ctrl + ↹ Tab.
Close Current Tab
Shortcut: Ctrl + W.
Undo Close Tab
Shortcut: Ctrl + ⇧ Shift + T.
Log Console
Hide/show the Log Console and its history. Shortcut: F1.
Resource Browser
Hide/show the "project tree" view. Shortcut: F3.
Resource Browser 2
Hide/show a secondary Resource Browser. This one has no keyboard shortcuts.
Utilities
Generate GUID
Generate a new Globally Unique IDentifier.
File system dump
Show which directories are used as source, in the form of
- <Game> game data directory
- core ./addons/core/
- profile game user profile directory
Qt introspection tool
Show debug information about Qt, the Workbench Graphical User Interface (GUI).
Plugins
This menu lists Workbench plugins. Each plugin has its own usage and user manual.
Settings
Reload WB Scripts
Reload Workbench plugins. Shortcut: Ctrl + ⇧ Shift + R
Clear All Settings
Resets all parameters that have been changed, Workbench parameters included.
Texture Import
Model Import
Material import
Terrain Import
Edit Selected Prefab(s)
Create/Update Selected Editable Prefabs
Bookmark #
SVN Log
Batch resource processor
Batch texture processor
Re-Save Meta Tool
Re-save the .meta files for files having the provided extensions. Useful if a format has changed and files should be re-saved.
Re-Save Tool
Re-save the files having the provided extensions. Useful if a format has changed and files should be re-saved.
Extensions are to be provided without the dot (e.g layout and not .layout)
Image Set Generator
In-game Editor
User Settings
Edit Engine Settings
Edit Game Settings
Register Placeable Entities...
Update All Editable Prefabs
Create/Update Selected Editable Prefabs
Bookmarks
SVN
SVN Log
Validate Behavior Trees
Search Tool (XOBs)
Edit Selected Prefab(s)
Shortcut: Ctrl + ⇧ Shift + E
Generate Class from Layout
Localize Selected Files
Shortcut: Ctrl + Alt + L
Find Linked Resources
Validate Prefabs
Generate Controls Scheme
Resource Browser
Resource Browser is the main tool for navigating and managing game data, it can work with "local" data, packed data and both at the same time.
Default layout provides navigation through game data in two windows - one displays directories in tree layout and the other displays content (sub-directories and files) of the selected one.
There is a Search bar at the top left which has various filters and options available.
And lastly, over viewport, there are tabs with opened resources.
This section also applies to "Resource Browser 2" that is a simple copycat of this window.
In both windows, using on files and folders opens a context menu, dependent on the clicked item's type:
Context | Options | |
---|---|---|
Tree view |
|
|
File view |
|
Usage
Search bar
The Search bar allows the typing of words/sequences, separated by a space, that should be found in the file name - including keywords.
e.g. looking for village 1i03 .xob will find and pinpoint House_Village_E_1I03.xob.
Filters
|
Options
|
Viewport
Tabs
Right-click |
|
A double-click on the tab will Locate the file in Resource Browser, when a middle mouse button click will close it.
Viewport Types
See Arma Reforger/Modding/Official Tools/Resource Manager Viewports.
Log Console
Log console displays various messages, they can be either informative, warnings or errors, and can be sorted by type or category.
Details / Import Settings
Details and Import Settings tabs are closely related, even dependent on the Viewport type. See Resource Manager: Viewport for more respective details.
Import Settings
This tab is about import options. Each type of resource has different options available that are detailed in Resource Manager: Viewport.
If any changes are done in this category, it’s required to click on the "Reimport resource" button at the top to take effect.
Edit also selected files
It is possible to edit multiple files at once. To do that, you need to check the "Edit also selected files" checkbox and select files in Resource Browser.
Parameters
Different per resource type, each described in Arma Reforger/Modding/Official Tools/Resource Manager Viewports.
General Shortcuts
Shortcut | Function |
---|---|
Ctrl + S | Saves resource in active tab |
Ctrl + ⇧ Shift + S | Save all |
F5 | Reimports active resource |
Ctrl + B | Locates active resource in Resource Browser |
F1 | Opens/closes log console |
F3 | Opens/closes Resource Browser window |
Ctrl + Page Up | Next tab |
Ctrl + Page Down | Previous tab |
Ctrl + ↹ Tab | Cycles between opened tab |
Ctrl + W | Closes active tab |