unitTurret: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " \| *(([^=\| ]+)('''|\[\[)([^=\| ]+)) * +\|p1=" to " |s1= $1 |p1=") |
BrettMayson (talk | contribs) mNo edit summary |
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{{RV|type=command | {{RV|type=command | ||
| arma3 | |game1= arma3 | ||
|version1= 2.00 | |||
|2.00 | |||
|gr1= Turrets | |gr1= Turrets | ||
| Returns the turret path the given vehicle's gunner is in. | |descr= Returns the turret path the given vehicle's gunner is in. | ||
To get the turret's unit see [[turretUnit]]. | |||
|s1= | |s1= vehicle [[unitTurret]] gunner | ||
|p1= vehicle: [[Object]] | |p1= vehicle: [[Object]] | ||
Line 15: | Line 15: | ||
|p2= gunner: [[Object]] | |p2= gunner: [[Object]] | ||
|r1= [[Array]] - turret | |r1= [[Array]] format [[Turret Path]] | ||
- {{hl|[-1]}} is returned if the [[gunner]] is also the [[driver]]. | |||
When no units are in any of vehicle's turret, empty array {{hl|[]}} is returned. | |||
|x1= < | |x1= <sqf>_vehicle unitTurret _gunner;</sqf> | ||
|seealso= [[turretUnit]] | |x2= <sqf>vehicle player unitTurret player;</sqf> | ||
|seealso= [[turretUnit]] [[driver]] [[gunner]] [[commander]] [[effectiveCommander]] [[currentPilot]] [[moveInTurret]] [[assignAsTurret]] [[assignedVehicleRole]] [[lockedTurret]] [[isTurnedOut]] | |||
}} | }} | ||
Latest revision as of 10:10, 28 September 2023
Description
- Description:
- Returns the turret path the given vehicle's gunner is in. To get the turret's unit see turretUnit.
- Groups:
- Turrets
Syntax
- Syntax:
- vehicle unitTurret gunner
- Parameters:
- vehicle: Object
- gunner: Object
- Return Value:
- Array format Turret Path - [-1] is returned if the gunner is also the driver. When no units are in any of vehicle's turret, empty array [] is returned.
Examples
- Example 1:
- _vehicle unitTurret _gunner;
- Example 2:
Additional Information
- See also:
- turretUnit driver gunner commander effectiveCommander currentPilot moveInTurret assignAsTurret assignedVehicleRole lockedTurret isTurnedOut
Notes
-
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