unitTurret: Difference between revisions

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m (Text replacement - " \| *(([^=\| ]+)('''|\[\[)([^=\| ]+)) * +\|p1=" to " |s1= $1 |p1=")
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{{RV|type=command
{{RV|type=command


| arma3
|game1= arma3
 
|version1= 2.00
|2.00


|gr1= Turrets
|gr1= Turrets


| Returns the turret path the given vehicle's gunner is in. <tt>[-1]</tt> is returned if gunner is driver. When unit is not in any of vehicle's turret, empty array <tt>[]</tt> is returned. To get unit in turret see [[turretUnit]]
|descr= Returns the turret path the given vehicle's gunner is in.
To get the turret's unit see [[turretUnit]].


|s1= vehicle [[unitTurret]] gunner
|s1= vehicle [[unitTurret]] gunner


|p1= vehicle: [[Object]]
|p1= vehicle: [[Object]]
Line 15: Line 15:
|p2= gunner: [[Object]]
|p2= gunner: [[Object]]


|r1= [[Array]] - turret path
|r1= [[Array]] format [[Turret Path]]
- {{hl|[-1]}} is returned if the [[gunner]] is also the [[driver]].
When no units are in any of vehicle's turret, empty array {{hl|[]}} is returned.


|x1= <code>_vehicle [[unitTurret]] _gunner;</code>
|x1= <sqf>_vehicle unitTurret _gunner;</sqf>
|x2= <code>[[vehicle]] [[player]] [[unitTurret]] [[player]];</code>


|seealso= [[turretUnit]], [[driver]], [[gunner]], [[commander]], [[effectiveCommander]], [[currentPilot]], [[moveInTurret]], [[assignAsTurret]], [[assignedVehicleRole]], [[lockedTurret]], [[isTurnedOut]]
|x2= <sqf>vehicle player unitTurret player;</sqf>
 
|seealso= [[turretUnit]] [[driver]] [[gunner]] [[commander]] [[effectiveCommander]] [[currentPilot]] [[moveInTurret]] [[assignAsTurret]] [[assignedVehicleRole]] [[lockedTurret]] [[isTurnedOut]]
}}
}}
{{GameCategory|arma2|Scripting Commands}}
{{GameCategory|arma3|Scripting Commands}}
{{GameCategory|tkoh|Scripting Commands}}

Latest revision as of 10:10, 28 September 2023

Hover & click on the images for description

Description

Description:
Returns the turret path the given vehicle's gunner is in. To get the turret's unit see turretUnit.
Groups:
Turrets

Syntax

Syntax:
vehicle unitTurret gunner
Parameters:
vehicle: Object
gunner: Object
Return Value:
Array format Turret Path - [-1] is returned if the gunner is also the driver. When no units are in any of vehicle's turret, empty array [] is returned.

Examples

Example 1:
_vehicle unitTurret _gunner;
Example 2:
vehicle player unitTurret player;

Additional Information

See also:
turretUnit driver gunner commander effectiveCommander currentPilot moveInTurret assignAsTurret assignedVehicleRole lockedTurret isTurnedOut

Notes

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