setLightIntensity: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
(Add brightness formula, thanks to Coryf88 on Discord)
m (Fix)
 
Line 18: Line 18:
private _intensity = _brightness ^ 2 * 2500;
private _intensity = _brightness ^ 2 * 2500;


private _obj = "Sign_Sphere10cm_F" createVehicleLocal _this;
private _light = "#lightpoint" createVehicleLocal _this;
private _light = "#lightpoint" createVehicleLocal _this;
_light setLightDayLight true;
_light setLightDayLight true;
Line 25: Line 26:
_light setLightBrightness _brightness;
_light setLightBrightness _brightness;
sleep 0.2;
sleep 0.2;
_brightness = getLightingAt lightningTarget select 3;
_brightness = getLightingAt _obj select 3;


_light setLightIntensity _intensity;
_light setLightIntensity _intensity;
sleep 0.2;
sleep 0.2;
_intensity = getLightingAt lightningTarget select 3;
_intensity = getLightingAt _obj select 3;


systemChat format ["%1 (%2, %3)", _brightness == _intensity, _brightness, _intensity];
systemChat format ["%1 (%2, %3)", _brightness == _intensity, _brightness, _intensity];


deleteVehicle _light;
deleteVehicle _light;
deleteVehicle _obj;
};
};
</sqf>
</sqf>

Latest revision as of 22:11, 10 October 2023

Hover & click on the images for description

Description

Description:
Sets intensity of light.
Intensity formula is as follows:
Intensity = Brightness ^ 2 * 2500;

[4096, 4096, 10] spawn { private _brightness = 1; private _intensity = _brightness ^ 2 * 2500; private _obj = "Sign_Sphere10cm_F" createVehicleLocal _this; private _light = "#lightpoint" createVehicleLocal _this; _light setLightDayLight true; _light setLightAmbient [1, 1, 1]; _light setLightColor [1, 1, 1]; _light setLightBrightness _brightness; sleep 0.2; _brightness = getLightingAt _obj select 3; _light setLightIntensity _intensity; sleep 0.2; _intensity = getLightingAt _obj select 3; systemChat format ["%1 (%2, %3)", _brightness == _intensity, _brightness, _intensity]; deleteVehicle _light; deleteVehicle _obj; };

Groups:
Lights

Syntax

Syntax:
light setLightIntensity value
Parameters:
light: Object
value: Number
Return Value:
Nothing

Examples

Example 1:
myLight setLightIntensity 4;

Additional Information

See also:
setLightAmbient setLightColor lightAttachObject lightDetachObject setLightBrightness setLightAttenuation setLightUseFlare setLightFlareSize setLightFlareMaxDistance setLightDayLight

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
ffur2007slx2_5 - c
Posted on Mar 24, 2014 - 23:37 (UTC)
In Arma 3 ver1.14 setLightIntensity will overwrite the previous effect processed by setLightBrightness on the same light source, vice versa. And both of them currently play the same role on brightness, for example:
_light setLightIntensity 3000; // same as _light setLightBrightness 1;