allUnits: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "<tt>([^= ]+)<\/tt>" to "{{hl|$1}}") |
Lou Montana (talk | contribs) m (Text replacement - " (\|[pr][0-9]+ *= *[^-]+) *- *A([a-z])" to " $1 - a$2") |
||
(18 intermediate revisions by 3 users not shown) | |||
Line 15: | Line 15: | ||
|gr1= Object Detection | |gr1= Object Detection | ||
|descr= Returns a list of all units, '''except agents, dead units or units waiting for respawn''', outside and inside vehicles that were created on the following sides [[east]], [[west]], [[independent]] and [[civilian]]. | |descr= Returns a list of all units, '''except agents, dead units or units waiting for respawn''', outside and inside vehicles that were created on the following sides [[east]], [[west]], [[independent]] and [[civilian]]. | ||
{{Feature|arma3|To get all units of given side, use {{hl|[[units]] [[Side]]}}.}} | {{Feature|arma3|To get all units of given side, use {{hl|[[units]] [[Side]]}}.}} | ||
|s1= [[allUnits]] | |s1= [[allUnits]] | ||
|r1= [[Array]] - | |r1= [[Array]] - array of [[Object|object]]s | ||
|x1= < | |x1= <sqf>{ _x setDamage 0.5; _x groupChat "Braaains"; } forEach allUnits;</sqf> | ||
|x2= < | |x2= <sqf>allUnits apply { diag_log _x; };</sqf> | ||
|seealso= [[ | |seealso= [[allGroups]] [[groups]] [[units]] [[vehicles]] [[entities]] [[agents]] [[playableUnits]] [[switchableUnits]] [[allPlayers]] [[allDead]] [[allDeadMen]] [[allUnitsUAV]] [[allCurators]] [[allObjects]] [[allMissionObjects]] [[allSimpleObjects]] [[allMines]] | ||
}} | }} | ||
{{Note | |||
|user= Pierre MGI | |||
|timestamp= 20180906164300 | |||
|text= It returns also BIS_SUPP_HQ created by support modules and headquarters Entity from HQ modules. | |||
}} | |||
Latest revision as of 12:39, 8 November 2023
Description
- Description:
- Returns a list of all units, except agents, dead units or units waiting for respawn, outside and inside vehicles that were created on the following sides east, west, independent and civilian.
- Groups:
- Object Detection
Syntax
Examples
- Example 1:
- Example 2:
Additional Information
- See also:
- allGroups groups units vehicles entities agents playableUnits switchableUnits allPlayers allDead allDeadMen allUnitsUAV allCurators allObjects allMissionObjects allSimpleObjects allMines
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Sep 06, 2018 - 16:43 (UTC)
- It returns also BIS_SUPP_HQ created by support modules and headquarters Entity from HQ modules.