BIS fnc rscLayer: Difference between revisions

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|game1= arma3
|game1= arma3
|version1= 1.00
|version1= 1.00


Line 11: Line 10:
|s1= [layerName] call [[BIS_fnc_rscLayer]]
|s1= [layerName] call [[BIS_fnc_rscLayer]]


|p1= layerName: [[String]] - Layer name. Parent function name is used automatically when param is [[nil]].
|p1= layerName: [[String]] - layer name. Parent function name is used automatically when param is [[nil]].


|r1= [[Number]] - Layer ID
|r1= [[Number]] - layer ID


|x1= <code>_id = ["myLayerName"] [[call]] [[BIS_fnc_rscLayer]];</code>
|x1= <sqf>private _id = ["myLayerName"] call BIS_fnc_rscLayer;</sqf>


|seealso= [[allCutLayers]], [[titleRsc]], [[cutText]], [[cutObj]], [[cutFadeOut]], [[setTitleEffect]]
|seealso= [[allCutLayers]] [[titleRsc]] [[cutText]] [[cutObj]] [[cutFadeOut]] [[setTitleEffect]]
}}
}}

Latest revision as of 15:38, 8 November 2023

Hover & click on the images for description

Description

Description:
Register RSC layer and returns a unique ID.
Execution:
call
Groups:
GUI

Syntax

Syntax:
[layerName] call BIS_fnc_rscLayer
Parameters:
layerName: String - layer name. Parent function name is used automatically when param is nil.
Return Value:
Number - layer ID

Examples

Example 1:
private _id = ["myLayerName"] call BIS_fnc_rscLayer;

Additional Information

See also:
allCutLayers titleRsc cutText cutObj cutFadeOut setTitleEffect

Notes

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