BIS fnc setObjectRotation: Difference between revisions

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{{Function|Comments=
{{RV|type=function
____________________________________________________________________________________________


| arma3 |= Game name
|game1= arma3
|version1= 1.00


|1.00|= Game version
|gr1= Object Manipulation
____________________________________________________________________________________________


| Set object rotation.|DESCRIPTION=
|descr= Set object rotation.
____________________________________________________________________________________________


| [object,array] [[call]] '''BIS_fnc_setObjectRotation''' |SYNTAX=
|s1= [object, rotation] call [[BIS_fnc_setObjectRotation]]


|p1= object: [[Object]] - Object to manipulate |PARAMETER1=
|p1= object: [[Object]] - object to manipulate
|p2= object: [[Array]] - Vector in format:
|p2= rotation: [[Array]] - vector in format:
*1: Yaw
# Yaw
*2: Pitch
# Pitch
*3: Roll |PARAMETER1=
# Roll


|x1= [ [[cursorObject]], [100,100,100] ] [[call]] '''BIS_fnc_setObjectRotation''';|EXAMPLE1=
|x1= <sqf>[cursorObject, [100,100,100]] call BIS_fnc_setObjectRotation;</sqf>


| [[Nothing]] |RETURNVALUE=
|r1= [[Nothing]]
____________________________________________________________________________________________


|[[vectorDir]], [[vectorUp]], [[setVectorDir]], [[setVectorDirAndUp]], [[vectorDiff]], [[vectorAdd]], [[vectorMultiply]], [[vectorCrossProduct]], [[vectorDistance]], [[vectorMagnitudeSqr]], [[vectorDistanceSqr]], [[vectorCos]], [[vectorMagnitude]], [[vectorDotProduct]], [[vectorNormalized]], [[vectorFromTo]]|SEEALSO=
|seealso= [[vectorDir]] [[vectorUp]] [[setVectorDir]] [[setVectorDirAndUp]] [[vectorDiff]] [[vectorAdd]] [[vectorMultiply]] [[vectorCrossProduct]] [[vectorDistance]] [[vectorMagnitudeSqr]] [[vectorDistanceSqr]] [[vectorCos]] [[vectorMagnitude]] [[vectorDotProduct]] [[vectorNormalized]] [[vectorFromTo]]
}}
}}
<h3 style="display:none">Notes</h3>
<dl class="command_description">
<!-- Note Section BEGIN -->
<!-- Note Section END -->
</dl>
<h3 style="display:none">Bottom Section</h3>
[[Category:Function Group: Objects|{{uc:setObjectRotation}}]]
[[Category:Functions|{{uc:setObjectRotation}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:setObjectRotation}}]]

Latest revision as of 15:53, 8 November 2023

Hover & click on the images for description

Description

Description:
Set object rotation.
Execution:
call
Groups:
Object Manipulation

Syntax

Syntax:
[object, rotation] call BIS_fnc_setObjectRotation
Parameters:
object: Object - object to manipulate
rotation: Array - vector in format:
  1. Yaw
  2. Pitch
  3. Roll
Return Value:
Nothing

Examples

Example 1:
[cursorObject, [100,100,100]] call BIS_fnc_setObjectRotation;

Additional Information

See also:
vectorDir vectorUp setVectorDir setVectorDirAndUp vectorDiff vectorAdd vectorMultiply vectorCrossProduct vectorDistance vectorMagnitudeSqr vectorDistanceSqr vectorCos vectorMagnitude vectorDotProduct vectorNormalized vectorFromTo

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note