BIS fnc setObjectRotation: Difference between revisions
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{{ | {{RV|type=function | ||
| arma3 | |game1= arma3 | ||
|version1= 1.00 | |||
| | |gr1= Object Manipulation | ||
| | |descr= Set object rotation. | ||
| | |s1= [object, rotation] call [[BIS_fnc_setObjectRotation]] | ||
| [object | |p1= object: [[Object]] - object to manipulate | ||
|p2= rotation: [[Array]] - vector in format: | |||
# Yaw | |||
# Pitch | |||
# Roll | |||
| | |x1= <sqf>[cursorObject, [100,100,100]] call BIS_fnc_setObjectRotation;</sqf> | ||
| | |r1= [[Nothing]] | ||
| | |seealso= [[vectorDir]] [[vectorUp]] [[setVectorDir]] [[setVectorDirAndUp]] [[vectorDiff]] [[vectorAdd]] [[vectorMultiply]] [[vectorCrossProduct]] [[vectorDistance]] [[vectorMagnitudeSqr]] [[vectorDistanceSqr]] [[vectorCos]] [[vectorMagnitude]] [[vectorDotProduct]] [[vectorNormalized]] [[vectorFromTo]] | ||
}} | }} | ||
Latest revision as of 15:53, 8 November 2023
Description
- Description:
- Set object rotation.
- Execution:
- call
- Groups:
- Object Manipulation
Syntax
- Syntax:
- [object, rotation] call BIS_fnc_setObjectRotation
- Parameters:
- object: Object - object to manipulate
- rotation: Array - vector in format:
- Yaw
- Pitch
- Roll
- Return Value:
- Nothing
Examples
- Example 1:
Additional Information
- See also:
- vectorDir vectorUp setVectorDir setVectorDirAndUp vectorDiff vectorAdd vectorMultiply vectorCrossProduct vectorDistance vectorMagnitudeSqr vectorDistanceSqr vectorCos vectorMagnitude vectorDotProduct vectorNormalized vectorFromTo
Notes
-
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