BIS fnc setObjectRotation: Difference between revisions

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|s1= [object, rotation] call [[BIS_fnc_setObjectRotation]]
|s1= [object, rotation] call [[BIS_fnc_setObjectRotation]]


|p1= object: [[Object]] - Object to manipulate
|p1= object: [[Object]] - object to manipulate
|p2= rotation: [[Array]] - Vector in format:
|p2= rotation: [[Array]] - vector in format:
# Yaw
# Yaw
# Pitch
# Pitch
# Roll
# Roll


|x1= <code>[<nowiki/>[[cursorObject]], [100,100,100]] [[call]] [[BIS_fnc_setObjectRotation]];</code>
|x1= <sqf>[cursorObject, [100,100,100]] call BIS_fnc_setObjectRotation;</sqf>


|r1= [[Nothing]]
|r1= [[Nothing]]


|seealso= [[vectorDir]], [[vectorUp]], [[setVectorDir]], [[setVectorDirAndUp]], [[vectorDiff]], [[vectorAdd]], [[vectorMultiply]], [[vectorCrossProduct]], [[vectorDistance]], [[vectorMagnitudeSqr]], [[vectorDistanceSqr]], [[vectorCos]], [[vectorMagnitude]], [[vectorDotProduct]], [[vectorNormalized]], [[vectorFromTo]]
|seealso= [[vectorDir]] [[vectorUp]] [[setVectorDir]] [[setVectorDirAndUp]] [[vectorDiff]] [[vectorAdd]] [[vectorMultiply]] [[vectorCrossProduct]] [[vectorDistance]] [[vectorMagnitudeSqr]] [[vectorDistanceSqr]] [[vectorCos]] [[vectorMagnitude]] [[vectorDotProduct]] [[vectorNormalized]] [[vectorFromTo]]
}}
}}

Latest revision as of 15:53, 8 November 2023

Hover & click on the images for description

Description

Description:
Set object rotation.
Execution:
call
Groups:
Object Manipulation

Syntax

Syntax:
[object, rotation] call BIS_fnc_setObjectRotation
Parameters:
object: Object - object to manipulate
rotation: Array - vector in format:
  1. Yaw
  2. Pitch
  3. Roll
Return Value:
Nothing

Examples

Example 1:
[cursorObject, [100,100,100]] call BIS_fnc_setObjectRotation;

Additional Information

See also:
vectorDir vectorUp setVectorDir setVectorDirAndUp vectorDiff vectorAdd vectorMultiply vectorCrossProduct vectorDistance vectorMagnitudeSqr vectorDistanceSqr vectorCos vectorMagnitude vectorDotProduct vectorNormalized vectorFromTo

Notes

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