playableUnits: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Some wiki formatting) |
Lou Montana (talk | contribs) m (Text replacement - "{{Feature|Informative|" to "{{Feature|informative|") |
||
Line 19: | Line 19: | ||
|descr= Returns a list of playable units in a multiplayer game (occupied by both AI or players), created on the following sides [[east]]/[[opfor]], [[west]]/[[blufor]], [[resistance]]/[[independent]] and [[civilian]] only. | |descr= Returns a list of playable units in a multiplayer game (occupied by both AI or players), created on the following sides [[east]]/[[opfor]], [[west]]/[[blufor]], [[resistance]]/[[independent]] and [[civilian]] only. | ||
Does not contain units of [[sideLogic]]. | Does not contain units of [[sideLogic]]. | ||
{{Feature| | {{Feature|informative|This command returns an empty array in Singleplayer; use [[switchableUnits]] instead.}} | ||
{{Feature|important|This command does not include dead players awaiting for respawn.}} | {{Feature|important|This command does not include dead players awaiting for respawn.}} | ||
Latest revision as of 00:24, 2 February 2024
Description
- Description:
- Returns a list of playable units in a multiplayer game (occupied by both AI or players), created on the following sides east/opfor, west/blufor, resistance/independent and civilian only. Does not contain units of sideLogic.
- Groups:
- MultiplayerObject Detection
Syntax
- Syntax:
- playableUnits
- Return Value:
- Array
Examples
- Example 1:
- Example 2:
- Example 3:
Additional Information
- See also:
- playableSlotsNumber allPlayers allCurators allGroups allDead switchableUnits vehicles allUnitsUAV allDeadMen isPlayer playersNumber
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Dec 23, 2014 - 23:13 (UTC)
- To get a list of all player-controlled units:
- Posted on Aug 16, 2015 - 10:05 (UTC)
- playableUnits will not return dead players, use allPlayers instead.
- Posted on Feb 14, 2017 - 22:05 (UTC)
-
Using the Editor (multiplayer attributes) for unchecking "enable AI", or disabling AI(s) in lobby, will make playableUnits as a public variable, updated by each JIP on disabled slot.
So, if all slots are disabled AI, playableUnits is same as allPlayers
Furthermore, in this case, non-played slot (playable and disabled AI) units simply don't exist!
i.e. If you name 8 playable units: u1..u8, then 2 players in game: u3 & u6
playableUnits will return [u3,u6], and true for isNil "u1", isNil "u2"... until another player takes the slot.