allDeadMen: Difference between revisions

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|descr= Return a list of dead units including agents. Dead unit might be inside vehicle.
|descr= Return a list of dead units including agents. Dead unit might be inside vehicle.


|s1= '''allDeadMen'''
|s1= [[allDeadMen]]


|r1= [[Array]]
|r1= [[Array]]
Line 17: Line 17:
}}
}}


<dl class="command_description">
{{Note
 
|user= Pierre MGI
<dt><dt>
|timestamp= 20151015040800
<dd class="notedate">Posted on 17 Oct, 2009</dd>
|text= As dead men are civilian side, don't try to count them with <sqf inline>{ side _x isEqualTo east } count allDeadMen;</sqf> result will always be 0.<br>
<dt class="note">[[User:Pierre MGI|Pierre MGI]]</dt>
Use the configfile "side" instead:
<dd class="note">
<sqf>
 
0 spawn
As dead men are civilian side, don't try to count them with {side _x isEqualTo EAST} count allDeadMen; result will always be 0.<br>
{
Use the configfile "side" instead:<br>
while { true } do
0 = [] spawn {while {true} do {sleep 0.1;<br> _westScore = {getNumber (configfile >> "CfgVehicles" >> typeOf _x >> "side") == 0} count allDeadMen;<br> hintSilent format ["East killed: %1",_westScore]};};<br>
{
 
sleep 0.1;
</dl>
_westScore =
{
getNumber (configFile >> "CfgVehicles" >> typeOf _x >> "side") == 0
} count allDeadMen;
hintSilent format ["East killed: %1", _westScore];
};
};
</sqf>
}}

Latest revision as of 19:48, 8 March 2024

Hover & click on the images for description

Description

Description:
Return a list of dead units including agents. Dead unit might be inside vehicle.
Groups:
Object Detection

Syntax

Syntax:
allDeadMen
Return Value:
Array

Examples

Example 1:
{ deleteVehicle _x } forEach allDeadMen;

Additional Information

See also:
allDead allUnits allGroups playableUnits switchableUnits units vehicles allCurators getCorpse

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Pierre MGI - c
Posted on Oct 15, 2015 - 04:08 (UTC)
As dead men are civilian side, don't try to count them with { side _x isEqualTo east } count allDeadMen; result will always be 0.
Use the configfile "side" instead:
0 spawn { while { true } do { sleep 0.1; _westScore = { getNumber (configFile >> "CfgVehicles" >> typeOf _x >> "side") == 0 } count allDeadMen; hintSilent format ["East killed: %1", _westScore]; }; };