playerSide: Difference between revisions
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{{RV|type=command | |||
|game1= arma1 | |||
|version1= 1.00 | |||
|game2= arma2 | |||
|version2= 1.00 | |||
|game3= arma2oa | |||
|version3= 1.50 | |||
|game4= tkoh | |||
|version4= 1.00 | |||
|game5= arma3 | |||
|version5= 0.50 | |||
|gr1= Sides | |||
|descr= Returns the player's [[Side|side]]. This is valid even when the player controlled person is dead (a difference from [[side]] [[player]]). | |||
{{Feature|informative|[[playerSide]] will not change automatically if [[player]] [[join]]s a [[group]] on different [[side]]. However, [[selectPlayer]] command can and does change [[playerSide]] - see {{Link|#Example 3}} for information.}} | |||
|s1= [[playerSide]] | |||
[[Side]] | |r1= [[Side]] | ||
|x1= <sqf> | |||
if (side man1 == playerSide) then | |||
{ | |||
hint "man1 is on your side!"; | |||
}; | |||
</sqf> | |||
|x2= <sqf> | |||
switch (playerSide) do | |||
{ | |||
case west: { hint "You are BLUFOR"; }; | |||
case east: { hint "You are OPFOR"; }; | |||
}; | |||
</sqf> | |||
|x3= the following code will change the side of the player including [[playerSide]]: | |||
<sqf> | |||
private _player = player; | |||
[player] join createGroup east; | |||
selectNoPlayer; | |||
selectPlayer _player; | |||
hint str playerSide; // EAST | |||
</sqf> | |||
|seealso= [[Side]] [[side]] [[west]] [[east]] [[resistance]] [[civilian]] [[sideLogic]] [[sideFriendly]] [[sideEnemy]] [[sideUnknown]] [[sideEmpty]] [[sideAmbientLife]] [[Side Relations]] | |||
}} | |||
{{Note | |||
|user= Dr_Eyeball | |||
|timestamp= 20080127075200 | |||
|text= [[playerSide]] defaults to [[west]] for JIP players early on during initialization regardless of their side.<br> | |||
So if you are a JIP player on another side (like [[east]]), you will need to cater for this for any early initializations. | |||
}} | |||
{{Note | |||
|user= Dr_Eyeball | |||
|timestamp= 20081013083000 | |||
|text= [[playerSide]] also shows your starting side, even if your [[side]] changes to [[enemy]] due to a bad [[rating]]. In that case, playerSide != side player. | |||
}} |
Latest revision as of 18:11, 15 March 2024
Description
- Description:
- Returns the player's side. This is valid even when the player controlled person is dead (a difference from side player).
- Groups:
- Sides
Syntax
- Syntax:
- playerSide
- Return Value:
- Side
Examples
- Example 1:
- Example 2:
- Example 3:
- the following code will change the side of the player including playerSide:
private _player = player; [player] join createGroup east; selectNoPlayer; selectPlayer _player; hint str playerSide; // EAST
Additional Information
- See also:
- Side side west east resistance civilian sideLogic sideFriendly sideEnemy sideUnknown sideEmpty sideAmbientLife Side Relations
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Jan 27, 2008 - 07:52 (UTC)
-
playerSide defaults to west for JIP players early on during initialization regardless of their side.
So if you are a JIP player on another side (like east), you will need to cater for this for any early initializations.
- Posted on Oct 13, 2008 - 08:30 (UTC)
- playerSide also shows your starting side, even if your side changes to enemy due to a bad rating. In that case, playerSide != side player.
Categories:
- Scripting Commands
- Introduced with Armed Assault version 1.00
- ArmA: Armed Assault: New Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Sides