commander: Difference between revisions

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[[Category:Scripting Commands|COMMANDER]]
{{RV|type=command
[[Category:Scripting Commands OFP 1.96|COMMANDER]]
[[Category:Scripting Commands OFP 1.46|COMMANDER]]
[[Category:Scripting Commands ArmA|COMMANDER]]


|game1= ofp
|version1= 1.00


<h2 style="color:#000066"> '''commander ''vehicle'''''</h2>
|game2= ofpe
|version2= 1.00


|game3= arma1
|version3= 1.00


'''Operand types:'''
|game4= arma2
|version4= 1.00


'''vehicle:''' [[Object]]
|game5= arma2oa
|version5= 1.50


'''Type of returned value:'''
|game6= tkoh
|version6= 1.00


[[Object]]
|game7= arma3
|version7= 0.50


'''Description:'''
|arg= global


Commander of the '''vehicle''', if vehicle is not a vehicle but is a person, then the person is returned.
|gr1= Object Manipulation


|descr= In {{ofp}} it returns the commander of a vehicle. Since {{arma1}} it returns the primary observer. The commander of a vehicle can be found with [[effectiveCommander]].


'''Example:'''
|s1= [[commander]]  vehicle


_unit = '''commander''' [[vehicle]] [[player]]
|p1= vehicle: [[Object]] - vehicle


|r1= [[Object]] - the unit sitting in the commander place is returned. If vehicle is not a vehicle but a person, the person is returned.


'''Notes:'''
|x1= <sqf>moveOut commander _tank;</sqf>


It is also possible to find the commander of a vehicle by placing a '''C''' after the name of the vehicle so ''Tank1C'' and '''''commander''' Tank1'' both refer to the same unit, providing the original commander has not got out of the tank.
|x2= Detect if player is in commander turret of a vehicle:
<sqf>_isVehicleCommander = player isEqualTo commander objectParent player;</sqf>


The difference between the two is ''Tank1C'' is always the unit that was commander of the tank when the mission started, whilst '''''commander''' Tank1'' is the commander which is now there.
|seealso= [[driver]] [[gunner]] [[crew]] [[currentPilot]] [[effectiveCommander]]
}}

Latest revision as of 12:39, 28 March 2024

Hover & click on the images for description

Description

Description:
In Operation Flashpoint it returns the commander of a vehicle. Since Armed Assault it returns the primary observer. The commander of a vehicle can be found with effectiveCommander.
Groups:
Object Manipulation

Syntax

Syntax:
commander vehicle
Parameters:
vehicle: Object - vehicle
Return Value:
Object - the unit sitting in the commander place is returned. If vehicle is not a vehicle but a person, the person is returned.

Examples

Example 1:
moveOut commander _tank;
Example 2:
Detect if player is in commander turret of a vehicle:
_isVehicleCommander = player isEqualTo commander objectParent player;

Additional Information

See also:
driver gunner crew currentPilot effectiveCommander

Notes

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